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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8838738" data-attributes="member: 7023887"><p>They're almost definitely my favorite fantasy "religion" of all time. And probably the one in Eberron that I agree the most with. It's absolutely amazing how Keith Baker made the religion that would be the "bad guys" in pretty much every other setting be the people who are probably the most correct about how divinity/the afterlife work in Eberron. (I acknowledge that the Order of the Emerald Claw exists and are bad guys. But the non-extremists in the religion are definitely more correct in their assumptions of how the world works than the worshippers of the Sovereign Host are in the setting, because they actually have evidence backing up their viewpoint.)</p><p></p><p>I can get how that would be a big turn-off, but there are pretty big sections of the world where it's less extreme than in Sharn/pretty easy to ignore (Xen'drik, Argonnessen, the Demon Wastes, Shadow Marches, the Mournland, the other planes of existence) or where instead of D&D's magic it's substituted for something else (Psionics in Sarlona).</p><p></p><p>If you have ever been inclined to run an Indiana Jones or Wild West campaign in D&D or one that focuses a lot on political/religious intrigue, Eberron is absolutely the setting to do it in. And, IMHO, Eberron does "explore the other planes of existence" better than Planescape does. Hot take, I know.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8838738, member: 7023887"] They're almost definitely my favorite fantasy "religion" of all time. And probably the one in Eberron that I agree the most with. It's absolutely amazing how Keith Baker made the religion that would be the "bad guys" in pretty much every other setting be the people who are probably the most correct about how divinity/the afterlife work in Eberron. (I acknowledge that the Order of the Emerald Claw exists and are bad guys. But the non-extremists in the religion are definitely more correct in their assumptions of how the world works than the worshippers of the Sovereign Host are in the setting, because they actually have evidence backing up their viewpoint.) I can get how that would be a big turn-off, but there are pretty big sections of the world where it's less extreme than in Sharn/pretty easy to ignore (Xen'drik, Argonnessen, the Demon Wastes, Shadow Marches, the Mournland, the other planes of existence) or where instead of D&D's magic it's substituted for something else (Psionics in Sarlona). If you have ever been inclined to run an Indiana Jones or Wild West campaign in D&D or one that focuses a lot on political/religious intrigue, Eberron is absolutely the setting to do it in. And, IMHO, Eberron does "explore the other planes of existence" better than Planescape does. Hot take, I know. [/QUOTE]
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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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