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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8843075" data-attributes="member: 7023887"><p>I have nothing against it. But, historically, Eberron has been looked down upon (mainly by older players) as not "real" D&D because of the wide-magic stuff. So Eberron fans often prefer to call Warforged "Golems" instead of "Robots" and downplay the gun-shaped wands. And they certainly don't want the cover of the only official Eberron setting book in 5e to make it look like that's all that the setting is about, because books are often judged by their covers.</p><p></p><p>I'm just explaining that while, yes, Eberron does have magic trains, magical skyscrapers, magical flying boats, and basically robots, and basically guns (better, magical "guns" that can shoot spells), there are major parts of the setting that don't involve anything like that and are just as good and interesting as the magitech parts of the setting.</p><p></p><p>I personally like my Eberron (and D&D in general) having a slightly higher technological level than usual, and I've allowed my player's Artificer character to invent magical equivalents of lots of real world inventions, like magical batteries, lightning guns, adamantine tanks with force-cannons and mithral motorcycles that can drive on walls, and all other sorts of things, but I do recognize that Eberron is often looked down upon for its "high tech" side and that the community is pretty careful about how it's presented because of that.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8843075, member: 7023887"] I have nothing against it. But, historically, Eberron has been looked down upon (mainly by older players) as not "real" D&D because of the wide-magic stuff. So Eberron fans often prefer to call Warforged "Golems" instead of "Robots" and downplay the gun-shaped wands. And they certainly don't want the cover of the only official Eberron setting book in 5e to make it look like that's all that the setting is about, because books are often judged by their covers. I'm just explaining that while, yes, Eberron does have magic trains, magical skyscrapers, magical flying boats, and basically robots, and basically guns (better, magical "guns" that can shoot spells), there are major parts of the setting that don't involve anything like that and are just as good and interesting as the magitech parts of the setting. I personally like my Eberron (and D&D in general) having a slightly higher technological level than usual, and I've allowed my player's Artificer character to invent magical equivalents of lots of real world inventions, like magical batteries, lightning guns, adamantine tanks with force-cannons and mithral motorcycles that can drive on walls, and all other sorts of things, but I do recognize that Eberron is often looked down upon for its "high tech" side and that the community is pretty careful about how it's presented because of that. [/QUOTE]
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Chronicles of Eberron Is Keith Baker's New D&D Book, out now!
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