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<blockquote data-quote="wargear" data-source="post: 3815047" data-attributes="member: 52626"><p>In the aftermath of the Reaper, quite a number of warriors were found to have died, their weapons and equipment divided up between the surviving units. </p><p>The players unit was no exception. It did take them a while to identify their booty though.</p><p></p><p>Full Plate +1 ~ actually cursed to -1 due to it's interaction with the dread energies of the reaper.</p><p>Large Steel Shield +1 ~ bearing the crossed hammers of a now defunct Militant Order.</p><p></p><p>Heavy Mace +1 ~ actually cursed to +0 due to the reaper; sheds light in a 20ft radius as a torch; the head is shaped as a sun, and can function as a holy symbol.</p><p>Warhammer +1 Shock ~ bearing the heraldry of House Stormcrown.</p><p></p><p>Wand of Cure Light Wounds (13 charges) ~ with it's creator dead, the wand is no longer stable, it's effects can fluctuate quite drastically from 2d6+2 healed to 1d6+1 damage per charge (ie 1d4-2 x 1d6+1 with a positive result healing and a negative result harming)</p><p></p><p>Ring of Feather Falling ~ a plain gold band, bearing a single rune on the inside surface.</p><p>Ring of Jumping ~ a silver band with a fingernail sized azurite gemstone.</p><p></p><p>Boots of Striding and Springing ~ an artifact of an earlier age, so they're looking a little scruffy.</p><p>Gloves of Dexterity +2 ~ appear to be a fine pair of gentlemans riding gloves.</p><p></p><p>Potion of Cure Light Wounds x4</p><p>Potion of Cure Moderate Wounds x2</p><p>Potion of Swimming ~ there is nothing wrong with the potions.</p><p></p><p>It might seem like a lot, but I've been very stingy with the treasure to date.</p></blockquote><p></p>
[QUOTE="wargear, post: 3815047, member: 52626"] In the aftermath of the Reaper, quite a number of warriors were found to have died, their weapons and equipment divided up between the surviving units. The players unit was no exception. It did take them a while to identify their booty though. Full Plate +1 ~ actually cursed to -1 due to it's interaction with the dread energies of the reaper. Large Steel Shield +1 ~ bearing the crossed hammers of a now defunct Militant Order. Heavy Mace +1 ~ actually cursed to +0 due to the reaper; sheds light in a 20ft radius as a torch; the head is shaped as a sun, and can function as a holy symbol. Warhammer +1 Shock ~ bearing the heraldry of House Stormcrown. Wand of Cure Light Wounds (13 charges) ~ with it's creator dead, the wand is no longer stable, it's effects can fluctuate quite drastically from 2d6+2 healed to 1d6+1 damage per charge (ie 1d4-2 x 1d6+1 with a positive result healing and a negative result harming) Ring of Feather Falling ~ a plain gold band, bearing a single rune on the inside surface. Ring of Jumping ~ a silver band with a fingernail sized azurite gemstone. Boots of Striding and Springing ~ an artifact of an earlier age, so they're looking a little scruffy. Gloves of Dexterity +2 ~ appear to be a fine pair of gentlemans riding gloves. Potion of Cure Light Wounds x4 Potion of Cure Moderate Wounds x2 Potion of Swimming ~ there is nothing wrong with the potions. It might seem like a lot, but I've been very stingy with the treasure to date. [/QUOTE]
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