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<blockquote data-quote="Felikeries" data-source="post: 1464593" data-attributes="member: 15359"><p>The debate for a varitable stream of difference for a campaign is merrited</p><p></p><p>Personaly there may be a history for the current era,but any more than that</p><p>tampers with the RPG system,or what is being played through</p><p></p><p></p><p>For example for the Final Fantasy system i've created there is a history of</p><p>how the 'black magic' era was made,and the Empires that fell within it,including the names of the class's and their associated element with this</p><p></p><p>When taking on an idea that plays with seperate interests,rather than make a new age find a portal 'dimension' or some similar way to add the new place that doesn't effect real time</p><p></p><p>Furthermore a narrated history can imply hints that the players wish they remembered at the appropriate instance,say a form of a race's dislikes,or an icon that makes certain reactions in magic or NPC's that the players will encounter.Of course this should'nt be every time you start a new campaign becuase the players will be looking for it,but there may always be some abaiting hint that lays within the story</p><p></p><p>For example:within the history(which was narrated at beginning)of a place that the player's now arrive at trying to find a certain weapon,it was devasted by ice,and the player's use ice spells,and make a spectacle of </p><p>the advancing snow storm,this plys badly with the interactions they make,and therefore makes their quest to get the weapon far more difficult</p><p>(-5 any checks with villagers,and -1 each ice spell after 1d6,for breaking a ward that gaurds a cavern,that may have the weapons)</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1464593, member: 15359"] The debate for a varitable stream of difference for a campaign is merrited Personaly there may be a history for the current era,but any more than that tampers with the RPG system,or what is being played through For example for the Final Fantasy system i've created there is a history of how the 'black magic' era was made,and the Empires that fell within it,including the names of the class's and their associated element with this When taking on an idea that plays with seperate interests,rather than make a new age find a portal 'dimension' or some similar way to add the new place that doesn't effect real time Furthermore a narrated history can imply hints that the players wish they remembered at the appropriate instance,say a form of a race's dislikes,or an icon that makes certain reactions in magic or NPC's that the players will encounter.Of course this should'nt be every time you start a new campaign becuase the players will be looking for it,but there may always be some abaiting hint that lays within the story For example:within the history(which was narrated at beginning)of a place that the player's now arrive at trying to find a certain weapon,it was devasted by ice,and the player's use ice spells,and make a spectacle of the advancing snow storm,this plys badly with the interactions they make,and therefore makes their quest to get the weapon far more difficult (-5 any checks with villagers,and -1 each ice spell after 1d6,for breaking a ward that gaurds a cavern,that may have the weapons) [/QUOTE]
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