Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chronomancer/Lich's Time Tower - ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferox4" data-source="post: 373366" data-attributes="member: 1605"><p>The PC's found a ward token almost a year ago (camapaign time) and have jumped through numerous loops to find out what it is used for. It turned out to be a token of passage into a large, seemingly abandoned, mysterious tower. They have made it through the lower levels and are now working their way to the tower itself. They have encountered only one living creature, that being an Ibrandlin (from Monsters of Faerun) guarding the entrance to the upper levels of the tower. All of the other encounters have been traps, and various construct guardians.</p><p></p><p>Some background: This tower was once home to a small sect of Clerics whose deity has long since fallen into obscurity in this portion of their world. The only thing known about this tower in present day is that it is heavily warded and those who have come out (and only a select few have) spoke of impassable areas and of grave dangers. What the PC's don't yet know is that this is the home of a Chronomancer/Lich who uses his ability to move through time to unearth secrets and other items of power. At the present time he is not in the tower, but his phylactery is.</p><p></p><p>The PC's are now in a long hallway and can faintly hear the sound of water dripping at the far end. The dripping is a "Water" Clock that actually runs on blood.....The Clock itself contains the entrance to the tower. Here's where I would like some input.</p><p></p><p>I would like to set one or two doors in the hallway and ward them with time-based spells/magicks. Any ideas?</p><p></p><p>Also, what might be in these rooms? (the phylactery is in the tower)</p><p></p><p>The entrance to the tower is a tiny door set into the relief carvings of the Blood Clock. The Rogue will likely find it, but I don't believe the PCs have any way to shrink small enough to get in, which is good because they are not powerful enough to take on this Lich on his own turf. I want them to come back here later possibly. Always good to have an open ended riddle/mystery somewhere.</p><p></p><p>Any other critique/suggestion is more than welcome.</p><p></p><p>Thanks, F4</p></blockquote><p></p>
[QUOTE="Ferox4, post: 373366, member: 1605"] The PC's found a ward token almost a year ago (camapaign time) and have jumped through numerous loops to find out what it is used for. It turned out to be a token of passage into a large, seemingly abandoned, mysterious tower. They have made it through the lower levels and are now working their way to the tower itself. They have encountered only one living creature, that being an Ibrandlin (from Monsters of Faerun) guarding the entrance to the upper levels of the tower. All of the other encounters have been traps, and various construct guardians. Some background: This tower was once home to a small sect of Clerics whose deity has long since fallen into obscurity in this portion of their world. The only thing known about this tower in present day is that it is heavily warded and those who have come out (and only a select few have) spoke of impassable areas and of grave dangers. What the PC's don't yet know is that this is the home of a Chronomancer/Lich who uses his ability to move through time to unearth secrets and other items of power. At the present time he is not in the tower, but his phylactery is. The PC's are now in a long hallway and can faintly hear the sound of water dripping at the far end. The dripping is a "Water" Clock that actually runs on blood.....The Clock itself contains the entrance to the tower. Here's where I would like some input. I would like to set one or two doors in the hallway and ward them with time-based spells/magicks. Any ideas? Also, what might be in these rooms? (the phylactery is in the tower) The entrance to the tower is a tiny door set into the relief carvings of the Blood Clock. The Rogue will likely find it, but I don't believe the PCs have any way to shrink small enough to get in, which is good because they are not powerful enough to take on this Lich on his own turf. I want them to come back here later possibly. Always good to have an open ended riddle/mystery somewhere. Any other critique/suggestion is more than welcome. Thanks, F4 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chronomancer/Lich's Time Tower - ideas?
Top