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<blockquote data-quote="Sollir Furryfoot" data-source="post: 959892" data-attributes="member: 748"><p>Last Bit:</p><p></p><p><strong>Unwanted attention:</strong></p><p>Any time a temporal disturbance is created, there is a chance that an unforseen occurance results.</p><p></p><p><strong>Roll %:</strong></p><p>1-10 Temporal Dog attacks</p><p>11-20 Temporal Stalker attacks</p><p>21-30 Vortex Spider attacks</p><p>31-40 Temporal Glider attacks</p><p>41-50 Chronovoid attacks</p><p>51-60 Tether Beast attacks</p><p>61-70 Common Time dimensional attacks </p><p>91-95 Noble Time dimensional attacks </p><p>95-98 Royal Time dimensional attacks </p><p>99-00 Guardian of time arrives (usually attempts to talk first)</p><p></p><p></p><p></p><p><strong>Denizens of the Temporal Prime:</strong></p><p></p><p><strong>Chronovoid</strong></p><p>Large Ooze </p><p></p><p>Hit Dice: 12d10 + 15 (81 hp) </p><p>Initiative: +4</p><p>Speed: 15 ft.</p><p>AC: 14 (+1 natural, +4 Dex, -1 size) </p><p>Attacks: Slam +10 melee, Absorption</p><p>Damage: 2d6+1</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft. </p><p>Special Attacks: Absorption</p><p>Special Qualities: Incoporeal, Blindsight, Spell Resistance 20, harmed only by magic</p><p>Saves: Fort +4, Ref +8, Will +4 </p><p>Abilities: Str 13, Dex 18, Con -, Int 10, Wis 10, Cha 10 </p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Blindsight</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Colony</p><p>Challenge Rating: 8</p><p>Treasure: Normal</p><p>Alignment: Chaotic neutral</p><p>Advancement: 13-19 HD Large, 20-33 HD Huge, 34+HD Gargantuan</p><p></p><p>Harmed only by magic (Su): A chronovoid can only be harmed by magic: It takes 50% damage</p><p>from +1 or +2 weapons and 1-3rd level spells, normal damage from +3 or +4 weapons and 4-6th</p><p>level spells, and 150% damage from +5 weapons or 7-9th level spells. </p><p></p><p></p><p></p><p><strong>Temporal Dog</strong></p><p>Medium Animal </p><p></p><p>Hit Dice: 4d8 + 12 (30 hp) </p><p>Initiative: +2</p><p>Speed: 45 ft.</p><p>AC: 21 (+5 natural, +2 Dex, +4 Haste) </p><p>Attacks: Bite +6 melee</p><p>Damage: d8+2</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft. </p><p>Special Attacks: Timeslip</p><p>Special Qualities: Incoporeal, Spell Resistance 14, Haste</p><p>Saves: Fort +6, Ref +5, Will +2 </p><p>Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 10, Cha 8 </p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Endurance, Dodge</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Pack (2d6)</p><p>Challenge Rating: 4</p><p>Treasure: None</p><p>Alignment: Lawful neutral</p><p>Advancement: 5-8 HD Large</p><p></p><p>Haste (Su): A temporal dog always acts as if under the effects of a haste spell.</p><p></p><p>Timeslip (Su): The temporal dog may timeslip into and out of the temporal prime as a standard action.</p><p></p><p></p><p><strong>Temporal Glider</strong></p><p>Huge Abberation </p><p></p><p>Hit Dice: 10d8 + 20 (65 hp) </p><p>Initiative: +0</p><p>Speed: fly 40 ft.</p><p>AC: 22 (+14 natural, -2 size) </p><p>Attacks: Ram +12 melee</p><p>Damage: 5d4+5(bludgeoning) or 5d10+2 (temporal tides)</p><p>Face/Reach: 10 ft. by 10 ft. / 15 ft. </p><p>Special Attacks: Temporal tides</p><p>Special Qualities: Incoporeal, Spell Resistance 16, DR 5/+1</p><p>Saves: Fort +5, Ref +4, Will +8 </p><p>Abilities: Str 20, Dex 10, Con 14, Int 8, Wis 10, Cha 10</p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Endurance</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Solitary</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 11-18 HD Huge, 19-25 HD Gargantuan</p><p></p><p>Temporal Tides (Su): When the glider slips into the timestream, the backlash does 5d10+2 </p><p>to all creatures within 30'</p><p></p><p></p><p><strong>Temporal Stalker</strong></p><p>Medium Undead </p><p></p><p>Hit Dice: 5d12 (32 hp) </p><p>Initiative: +8</p><p>Speed: 45 ft.</p><p>AC: 18 (+4 dex, +4 deflection)</p><p>Attacks: incorporeal touch +7 melee</p><p>Damage: 1d6 and 2d4 CON drain</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft. </p><p>Special Attacks: Constitution Drain (Fort DC 15), Paradox</p><p>Special Qualities: Incoporeal, +1or better weapon to hit, Spell Resistance 16</p><p>Saves: Fort +1, Ref +4, Will +6 </p><p>Abilities: Str - , Dex 18, Con -, Int 20, Wis 14, Cha 10</p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Improved Initiative, Alertness, Blind-Fight, Combat Reflexes</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Solitary or Small Groups</p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p>Advancement: 6-15 HD Medium</p><p></p><p>Paradox (Su): A Stalker may inflic its victim with paradox instead of draining a level. This allows</p><p>it to inflict such blandishments as changing memorization lists for wizards etc..</p><p></p><p></p><p><strong>Tether Beast</strong></p><p>Huge Dragon </p><p></p><p>Hit Dice: 10d12+ 50 (115 hp) </p><p>Initiative: +2</p><p>Speed: 30 ft.</p><p>AC: 35 (+2 dex, +25 natural, -2 size)</p><p>Attacks: Bite +10, Four claws +5</p><p>Damage: 2d8 bite and 2d4 CON drain</p><p>Face/Reach: 10 ft. by 20 ft. / 10 ft. </p><p>Special Attacks: Breath Weapon</p><p>Special Qualities: Incoporeal, Spell Resistance 20</p><p>Saves: Fort +11, Ref +8, Will +7 </p><p>Abilities: Str 22 , Dex 14, Con 20, Int 12, Wis 12, Cha 6</p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Alertness, Blind-Fight, Combat Reflexes, Power attack</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Solitary or Small Groups</p><p>Challenge Rating: 12</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p>Advancement: 11-20 HD Gargantuan, 21-35 HD Colossal</p><p></p><p>Breath Weapon (Su): The Tether beast may breathe a cone of temporal smoke, which ages a </p><p>target to the point of death. The Victim must make a Reflex save (DC 18) or age to the point of </p><p>destruction. Even if the character passes the save, he still takes 1d4 STR, DEX and CON dmg.</p><p></p><p></p><p><strong>Time Dimensional</strong> (aka Time Elemental?)</p><p>Medium Aberration </p><p></p><p>Hit Dice: 16d8 + 48 (120 hp) </p><p>Initiative: +10</p><p>Speed: 30 ft. per HD</p><p>AC: 20 (+6 dex, +4 deflection)</p><p>Attacks: temporal blast +18 ranged touch</p><p>Damage: 4d4 + (d4 per 6 HD)</p><p>Face/Reach: 5 ft. by 5 ft. / 5 ft. </p><p>Special Attacks: Temporal Blast</p><p>Special Qualities: Incoporeal, Spell like Abilities, Double lifeline, Spell Resistance 30</p><p>Saves: Fort +8, Ref +11, Will +13 </p><p>Abilities: Str 14 , Dex 22, Con 16, Int 20, Wis 18, Cha 10</p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Improved Initiative, Alertness, Blind-Fight, Dodge</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Solitary </p><p>Challenge Rating: 16</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 17-24 HD Medium (Noble), 25-32 HD Medium (Royal)</p><p></p><p>Temporal Blast (Su): A time dimensional can create a blast of pure temporal energies </p><p>that causes damage to a target.</p><p></p><p>Double Lifeline (Su): As a free action, the time dimensional may introduce copies of itself from</p><p>other time periods. Each of these copies may make attacks, but only one has hp's. Damage to </p><p>one copy, damages all of them. (Making it very suceptible to area spells)</p><p></p><p>Spell like abilities (Sp): Noble time dimensionals can use time stop, Accelerate Plant Growth,</p><p>Accelerate animal growth, and Accelerate lifeline at will. Royal time dimensionals may also use </p><p>melee manager, and temporal shell once per hour.</p><p></p><p></p><p><strong>Vortex Spider</strong></p><p>Large Vermin </p><p></p><p>Hit Dice: 8d8 + 16 (52 hp) </p><p>Initiative: +8</p><p>Speed: 45 ft.</p><p>AC: 21 (+5 natural, + Dex, +1 size) </p><p>Attacks: Bite + 11 melee</p><p>Damage: 2d4+5 + Poison</p><p>Face/Reach: 10 ft. by 10 ft. / 5 ft. </p><p>Special Attacks: Poison, Web</p><p>Special Qualities: Incoporeal, Spell Resistance 18</p><p>Saves: Fort +8, Ref +7, Will +3</p><p>Abilities: Str 20, Dex 18, Con 16, Int 8, Wis 10, Cha 10 </p><p>Skills: Hide +10, Listen +10, Move silently +10</p><p>Feats: Improved initiative</p><p>Climate/Terrain: Temporal Prime</p><p>Organization: Solitary</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 9-18 HD Huge</p><p></p><p>Poison (Ex): DC 20, d8 CON initial damage, d8 CON secondary damage</p><p></p><p>Web (Ex): A temporal spider may shoot a web at its target. If it hits, the target is affected as </p><p>a slow spell. The attack is made as a ranged touch attack (+ 11).</p><p></p><p></p><p>Edit-Whoops, someone found one of the sites I found my info on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyways, I love your storyhour Jester, keep up the good work!</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 959892, member: 748"] Last Bit: [b]Unwanted attention:[/b] Any time a temporal disturbance is created, there is a chance that an unforseen occurance results. [b]Roll %:[/b] 1-10 Temporal Dog attacks 11-20 Temporal Stalker attacks 21-30 Vortex Spider attacks 31-40 Temporal Glider attacks 41-50 Chronovoid attacks 51-60 Tether Beast attacks 61-70 Common Time dimensional attacks 91-95 Noble Time dimensional attacks 95-98 Royal Time dimensional attacks 99-00 Guardian of time arrives (usually attempts to talk first) [b]Denizens of the Temporal Prime:[/b] [b]Chronovoid[/b] Large Ooze Hit Dice: 12d10 + 15 (81 hp) Initiative: +4 Speed: 15 ft. AC: 14 (+1 natural, +4 Dex, -1 size) Attacks: Slam +10 melee, Absorption Damage: 2d6+1 Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Absorption Special Qualities: Incoporeal, Blindsight, Spell Resistance 20, harmed only by magic Saves: Fort +4, Ref +8, Will +4 Abilities: Str 13, Dex 18, Con -, Int 10, Wis 10, Cha 10 Skills: Hide +10, Listen +10, Move silently +10 Feats: Blindsight Climate/Terrain: Temporal Prime Organization: Colony Challenge Rating: 8 Treasure: Normal Alignment: Chaotic neutral Advancement: 13-19 HD Large, 20-33 HD Huge, 34+HD Gargantuan Harmed only by magic (Su): A chronovoid can only be harmed by magic: It takes 50% damage from +1 or +2 weapons and 1-3rd level spells, normal damage from +3 or +4 weapons and 4-6th level spells, and 150% damage from +5 weapons or 7-9th level spells. [b]Temporal Dog[/b] Medium Animal Hit Dice: 4d8 + 12 (30 hp) Initiative: +2 Speed: 45 ft. AC: 21 (+5 natural, +2 Dex, +4 Haste) Attacks: Bite +6 melee Damage: d8+2 Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Timeslip Special Qualities: Incoporeal, Spell Resistance 14, Haste Saves: Fort +6, Ref +5, Will +2 Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 10, Cha 8 Skills: Hide +10, Listen +10, Move silently +10 Feats: Endurance, Dodge Climate/Terrain: Temporal Prime Organization: Pack (2d6) Challenge Rating: 4 Treasure: None Alignment: Lawful neutral Advancement: 5-8 HD Large Haste (Su): A temporal dog always acts as if under the effects of a haste spell. Timeslip (Su): The temporal dog may timeslip into and out of the temporal prime as a standard action. [b]Temporal Glider[/b] Huge Abberation Hit Dice: 10d8 + 20 (65 hp) Initiative: +0 Speed: fly 40 ft. AC: 22 (+14 natural, -2 size) Attacks: Ram +12 melee Damage: 5d4+5(bludgeoning) or 5d10+2 (temporal tides) Face/Reach: 10 ft. by 10 ft. / 15 ft. Special Attacks: Temporal tides Special Qualities: Incoporeal, Spell Resistance 16, DR 5/+1 Saves: Fort +5, Ref +4, Will +8 Abilities: Str 20, Dex 10, Con 14, Int 8, Wis 10, Cha 10 Skills: Hide +10, Listen +10, Move silently +10 Feats: Endurance Climate/Terrain: Temporal Prime Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Neutral Advancement: 11-18 HD Huge, 19-25 HD Gargantuan Temporal Tides (Su): When the glider slips into the timestream, the backlash does 5d10+2 to all creatures within 30' [b]Temporal Stalker[/b] Medium Undead Hit Dice: 5d12 (32 hp) Initiative: +8 Speed: 45 ft. AC: 18 (+4 dex, +4 deflection) Attacks: incorporeal touch +7 melee Damage: 1d6 and 2d4 CON drain Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Constitution Drain (Fort DC 15), Paradox Special Qualities: Incoporeal, +1or better weapon to hit, Spell Resistance 16 Saves: Fort +1, Ref +4, Will +6 Abilities: Str - , Dex 18, Con -, Int 20, Wis 14, Cha 10 Skills: Hide +10, Listen +10, Move silently +10 Feats: Improved Initiative, Alertness, Blind-Fight, Combat Reflexes Climate/Terrain: Temporal Prime Organization: Solitary or Small Groups Challenge Rating: 6 Treasure: None Alignment: Neutral Evil Advancement: 6-15 HD Medium Paradox (Su): A Stalker may inflic its victim with paradox instead of draining a level. This allows it to inflict such blandishments as changing memorization lists for wizards etc.. [b]Tether Beast[/b] Huge Dragon Hit Dice: 10d12+ 50 (115 hp) Initiative: +2 Speed: 30 ft. AC: 35 (+2 dex, +25 natural, -2 size) Attacks: Bite +10, Four claws +5 Damage: 2d8 bite and 2d4 CON drain Face/Reach: 10 ft. by 20 ft. / 10 ft. Special Attacks: Breath Weapon Special Qualities: Incoporeal, Spell Resistance 20 Saves: Fort +11, Ref +8, Will +7 Abilities: Str 22 , Dex 14, Con 20, Int 12, Wis 12, Cha 6 Skills: Hide +10, Listen +10, Move silently +10 Feats: Alertness, Blind-Fight, Combat Reflexes, Power attack Climate/Terrain: Temporal Prime Organization: Solitary or Small Groups Challenge Rating: 12 Treasure: None Alignment: Neutral Evil Advancement: 11-20 HD Gargantuan, 21-35 HD Colossal Breath Weapon (Su): The Tether beast may breathe a cone of temporal smoke, which ages a target to the point of death. The Victim must make a Reflex save (DC 18) or age to the point of destruction. Even if the character passes the save, he still takes 1d4 STR, DEX and CON dmg. [b]Time Dimensional[/b] (aka Time Elemental?) Medium Aberration Hit Dice: 16d8 + 48 (120 hp) Initiative: +10 Speed: 30 ft. per HD AC: 20 (+6 dex, +4 deflection) Attacks: temporal blast +18 ranged touch Damage: 4d4 + (d4 per 6 HD) Face/Reach: 5 ft. by 5 ft. / 5 ft. Special Attacks: Temporal Blast Special Qualities: Incoporeal, Spell like Abilities, Double lifeline, Spell Resistance 30 Saves: Fort +8, Ref +11, Will +13 Abilities: Str 14 , Dex 22, Con 16, Int 20, Wis 18, Cha 10 Skills: Hide +10, Listen +10, Move silently +10 Feats: Improved Initiative, Alertness, Blind-Fight, Dodge Climate/Terrain: Temporal Prime Organization: Solitary Challenge Rating: 16 Treasure: None Alignment: Neutral Advancement: 17-24 HD Medium (Noble), 25-32 HD Medium (Royal) Temporal Blast (Su): A time dimensional can create a blast of pure temporal energies that causes damage to a target. Double Lifeline (Su): As a free action, the time dimensional may introduce copies of itself from other time periods. Each of these copies may make attacks, but only one has hp's. Damage to one copy, damages all of them. (Making it very suceptible to area spells) Spell like abilities (Sp): Noble time dimensionals can use time stop, Accelerate Plant Growth, Accelerate animal growth, and Accelerate lifeline at will. Royal time dimensionals may also use melee manager, and temporal shell once per hour. [b]Vortex Spider[/b] Large Vermin Hit Dice: 8d8 + 16 (52 hp) Initiative: +8 Speed: 45 ft. AC: 21 (+5 natural, + Dex, +1 size) Attacks: Bite + 11 melee Damage: 2d4+5 + Poison Face/Reach: 10 ft. by 10 ft. / 5 ft. Special Attacks: Poison, Web Special Qualities: Incoporeal, Spell Resistance 18 Saves: Fort +8, Ref +7, Will +3 Abilities: Str 20, Dex 18, Con 16, Int 8, Wis 10, Cha 10 Skills: Hide +10, Listen +10, Move silently +10 Feats: Improved initiative Climate/Terrain: Temporal Prime Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Neutral Advancement: 9-18 HD Huge Poison (Ex): DC 20, d8 CON initial damage, d8 CON secondary damage Web (Ex): A temporal spider may shoot a web at its target. If it hits, the target is affected as a slow spell. The attack is made as a ranged touch attack (+ 11). Edit-Whoops, someone found one of the sites I found my info on ;) Anyways, I love your storyhour Jester, keep up the good work! [/QUOTE]
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