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General Tabletop Discussion
*Dungeons & Dragons
Chronomancers, time spheres, grand conjunction, sundering and uchronies.
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7572611" data-attributes="member: 6802378"><p>Do you remember the sourcebook "Chronomancer" from AD&D 2nd Edition? There were a special group of spellcasters with special powers about time manipulation. The sourcebook told us about "time spheres", like the "crystal spheres" in Spelljammer setting but with a different timeline. </p><p></p><p>The time-travel is possible in the D&D canon but rarely, very rarely. </p><p></p><p>Do you think WotC should WotC allow as canon parallel earths in D&D? We don't need a description of this alternative timelines, but only a opened door for us to create our own versions as we wanted. This could allow a Dragonlance where the fifth age didn't started, or Lord Soth avoided the cataclysm, or Oerth (Greyhawk) suffering its own "sundering" changes in the geography of the continents. Or war in the island of Jakandar has to stop because they are being invaded by defilers from Athas, or Mystara being visited by the alien races from d20 Future (star frontiers + Star*Drive), or Cerilia (Birthright) discovering planar gates to a post-apocalypse world like Gamma World (not our Earth but with the same creatures). </p><p></p><p>If you ask about time paradoxes, I have got my homebred solution: Schöringer's cat is live and dead in the same time. When a detail is changed by crononauts/time-travelers it isn't like erased and rewritten but more like covered by a correction fluid and written over this. This would work like a hologram, where the observer from the right place would see the original timeline, and a second observer from the point of the view in the left side would be the new reality. If the change of the past is radically big, the original timeline doesn't disappear really, but it becomes a special type of demiplane, a dreamland. It isn't so bad, but planar barriers are weaker and invasion from the Far Realm (or other planes) is easier to happen. Some gods keep these demiplanes as their dominions, something like the Hollow World from Mystara. </p><p></p><p>And why to explore those timelines by adventurers hasn't allowed yet? Because that is the will by Vecna, god of the secrets, with his own reasons.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7572611, member: 6802378"] Do you remember the sourcebook "Chronomancer" from AD&D 2nd Edition? There were a special group of spellcasters with special powers about time manipulation. The sourcebook told us about "time spheres", like the "crystal spheres" in Spelljammer setting but with a different timeline. The time-travel is possible in the D&D canon but rarely, very rarely. Do you think WotC should WotC allow as canon parallel earths in D&D? We don't need a description of this alternative timelines, but only a opened door for us to create our own versions as we wanted. This could allow a Dragonlance where the fifth age didn't started, or Lord Soth avoided the cataclysm, or Oerth (Greyhawk) suffering its own "sundering" changes in the geography of the continents. Or war in the island of Jakandar has to stop because they are being invaded by defilers from Athas, or Mystara being visited by the alien races from d20 Future (star frontiers + Star*Drive), or Cerilia (Birthright) discovering planar gates to a post-apocalypse world like Gamma World (not our Earth but with the same creatures). If you ask about time paradoxes, I have got my homebred solution: Schöringer's cat is live and dead in the same time. When a detail is changed by crononauts/time-travelers it isn't like erased and rewritten but more like covered by a correction fluid and written over this. This would work like a hologram, where the observer from the right place would see the original timeline, and a second observer from the point of the view in the left side would be the new reality. If the change of the past is radically big, the original timeline doesn't disappear really, but it becomes a special type of demiplane, a dreamland. It isn't so bad, but planar barriers are weaker and invasion from the Far Realm (or other planes) is easier to happen. Some gods keep these demiplanes as their dominions, something like the Hollow World from Mystara. And why to explore those timelines by adventurers hasn't allowed yet? Because that is the will by Vecna, god of the secrets, with his own reasons. [/QUOTE]
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