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<blockquote data-quote="Celebrim" data-source="post: 5242314" data-attributes="member: 4937"><p>Spell ideas - generally speaking, you can cast anything that manipulates time, manipulates motion, sees into the future (or past!), or which manipulates luck (ei, grants or forces rerolls).</p><p></p><p>Haste</p><p>Expeditious Retreat (or anything else that changes your effective movement rate)</p><p>Slow</p><p>'Spend an Action to give another Character an extra action'</p><p>Augury</p><p>Divination, or anything else that let's you see into the future.</p><p>'Know the result of a die roll before you throw it, giving you the option of taking that action or avoiding it.' (cantrip)</p><p>As above, but for someone else.</p><p>Moment of Precience</p><p>'Danger Sense' (Any sort of variation that prevents you being surprised or gives you some bonus to Reflex, Initiative, or other minor combat bonuses such as gaining 'Uncanny Dodge'. This should probably be a series, like 'Perfect Timing', etc.)</p><p>Jump 4 Rounds into the Past, Get a Do Over (high level, causes paradox)</p><p>Know the Current Time Exactly (cantrip)</p><p>Finish a long term task faster than normal (for example, craft in less time)</p><p>'Time to Think': Take 20 on an Intelligence check (including Knowledge skills)</p><p>'Relive the Moment': 1st level, in responce to a succesful attack on you, as a free action, force the attacker to reroll the attack.</p><p>'Accelerated Motion': 3rd level, in responce to a successful attack on you, as a free action, you move 100 times faster than normal for a brief moment and the attack automatically misses.</p><p>'Slow Missiles': Missile weapons fired at you enter bubbles of slow time, giving you a +4 insight bonus to AC with respect to them.</p><p>'Nearby Reality': low level, close range burst, combat is filled with random chance. you choose a nearby alternate timeline where events were more in your favor - shift every character in range by 5'. Causes 1 paradox.</p><p>'Sift Reality': 3rd level, You sift through all the possible futures and from the many future paths select the one that results in sucess. Take 20 on any skill check.</p><p>'Greater Sift Reality': 6th level, as 'Sift Reality' but as an immediate action and it applies to any roll.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5242314, member: 4937"] Spell ideas - generally speaking, you can cast anything that manipulates time, manipulates motion, sees into the future (or past!), or which manipulates luck (ei, grants or forces rerolls). Haste Expeditious Retreat (or anything else that changes your effective movement rate) Slow 'Spend an Action to give another Character an extra action' Augury Divination, or anything else that let's you see into the future. 'Know the result of a die roll before you throw it, giving you the option of taking that action or avoiding it.' (cantrip) As above, but for someone else. Moment of Precience 'Danger Sense' (Any sort of variation that prevents you being surprised or gives you some bonus to Reflex, Initiative, or other minor combat bonuses such as gaining 'Uncanny Dodge'. This should probably be a series, like 'Perfect Timing', etc.) Jump 4 Rounds into the Past, Get a Do Over (high level, causes paradox) Know the Current Time Exactly (cantrip) Finish a long term task faster than normal (for example, craft in less time) 'Time to Think': Take 20 on an Intelligence check (including Knowledge skills) 'Relive the Moment': 1st level, in responce to a succesful attack on you, as a free action, force the attacker to reroll the attack. 'Accelerated Motion': 3rd level, in responce to a successful attack on you, as a free action, you move 100 times faster than normal for a brief moment and the attack automatically misses. 'Slow Missiles': Missile weapons fired at you enter bubbles of slow time, giving you a +4 insight bonus to AC with respect to them. 'Nearby Reality': low level, close range burst, combat is filled with random chance. you choose a nearby alternate timeline where events were more in your favor - shift every character in range by 5'. Causes 1 paradox. 'Sift Reality': 3rd level, You sift through all the possible futures and from the many future paths select the one that results in sucess. Take 20 on any skill check. 'Greater Sift Reality': 6th level, as 'Sift Reality' but as an immediate action and it applies to any roll. [/QUOTE]
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