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<blockquote data-quote="Neko V" data-source="post: 5242855" data-attributes="member: 92349"><p>Well, everyone in the group's making their own class, meaning I'll be the only Chronomancer in the group unless I end up playing my joke class. I've already told our DM that if I end up shifting to another timeline I'd just find a tavern and lay low until the party finds some way to bring me back. The party will most likely make me roll a new character and call it a "technical death by my own stupidity" if I vanish due to my own mechanic. If I'm going to be doing any side quests in that timeline, it's strictly up to the DM to throw them at me.</p><p></p><p></p><p></p><p>I'll look into this later. I actually came back to this part at the end of responding to this post and need to get going soon. But I can say right now that I'm thinking that making any permanent de-aging spells create paradox, even the smallest amount, would prevent the whole "rich-people-becoming-immortal" thing.</p><p>Keep in mind that paradox is essentially a measure of how much a chronomancer has toyed with reality. That practically makes it a clock counting down until that person has to start dealing with inevitables. Our DM will probably make any chronomancers besides myself, if any, extremely strict about the use of their magic for their own sake.</p><p></p><p></p><p></p><p>I was thinking that paradox would be caused by the time stream <em>not</em> adjusting itself to accommodate for changes made to it; history retains that the person existed even though it's no longer true, and thus it generates paradox. That's why I suggested that the paradox for that spell in particular should be based on the target's age; the longer the person has been alive, the more impact his or her existence should have to the timeline.</p><p>This is also why I don't want a way of repairing paradox besides undoing the effects of one's own spells. Anything else would result in rewriting history which, besides being painful for the DM, could cause a massive backlash upon the chronomancer and give him much more paradox than he started with. It's dangerous business that spellcrafting chronomacers probably wouldn't even risk looking into.</p><p></p><p></p><p></p><p>If I make something that uses it, I'll probably make it hard enough to pull off and/or suicidal enough that it could only find practical use as a last-ditch effort. You know, like Death Throes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Dang.</p></blockquote><p></p>
[QUOTE="Neko V, post: 5242855, member: 92349"] Well, everyone in the group's making their own class, meaning I'll be the only Chronomancer in the group unless I end up playing my joke class. I've already told our DM that if I end up shifting to another timeline I'd just find a tavern and lay low until the party finds some way to bring me back. The party will most likely make me roll a new character and call it a "technical death by my own stupidity" if I vanish due to my own mechanic. If I'm going to be doing any side quests in that timeline, it's strictly up to the DM to throw them at me. I'll look into this later. I actually came back to this part at the end of responding to this post and need to get going soon. But I can say right now that I'm thinking that making any permanent de-aging spells create paradox, even the smallest amount, would prevent the whole "rich-people-becoming-immortal" thing. Keep in mind that paradox is essentially a measure of how much a chronomancer has toyed with reality. That practically makes it a clock counting down until that person has to start dealing with inevitables. Our DM will probably make any chronomancers besides myself, if any, extremely strict about the use of their magic for their own sake. I was thinking that paradox would be caused by the time stream [I]not[/I] adjusting itself to accommodate for changes made to it; history retains that the person existed even though it's no longer true, and thus it generates paradox. That's why I suggested that the paradox for that spell in particular should be based on the target's age; the longer the person has been alive, the more impact his or her existence should have to the timeline. This is also why I don't want a way of repairing paradox besides undoing the effects of one's own spells. Anything else would result in rewriting history which, besides being painful for the DM, could cause a massive backlash upon the chronomancer and give him much more paradox than he started with. It's dangerous business that spellcrafting chronomacers probably wouldn't even risk looking into. If I make something that uses it, I'll probably make it hard enough to pull off and/or suicidal enough that it could only find practical use as a last-ditch effort. You know, like Death Throes :D Dang. [/QUOTE]
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