Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chronomancy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wargear" data-source="post: 5244478" data-attributes="member: 52626"><p>Your paradox mechanic is unfeasable. It would require far too much of the GM to be practical.</p><p> </p><p>As for your spell list, well...spells are really just special effects, not the key portion of a Chronomancers arsenal. Ditch the idea of casting a spell and erasing someone from history, because it's much easier to travel back to when they were a 1 year old baby and stick a knife in them. </p><p> </p><p>Chronomancy is about legwork, not flashy effects. Actually, it is both, but the effects are mostly for intimidating the hell out of rival mages.</p><p> </p><p>I played a Chronomancer in a FR campaign a while back. My DM nearly had a migrane every session <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> due to me jumping back and forth through time. As a time travelling mage, I had a handful of 'standard' responses to events in the campaign. If there was a powerful enemy mage, I would travel back in time...and be their mentor/teacher...likewise for as many good mages as I could identify/be arsed with. Sure it's a little grey, but I did start out the campaign as a Red Wizard <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />. If we needed some powerful magic item, I'd either go back to the moment the previous recorded weilder lost it and take it from them, or I'd go back in time and spend the time making my own one. We need a dragon ally right now, no problem...go back in time and raise a dragon from it's egg, so that it is the right age when we need it. And any time your arse is truly on the line...have your future self come back and save you...just remember to actually come back and do the rescues at some future point in the game.</p><p> </p><p>If nothing else, your character should spend it's spare time travelling back and forth witnessing and recording the events that shape the world. Just being there is enough to build a massive reputation. Actually lending your power/aid to the shaping of the realms makes you a major player, rather than just another lowly adventurer.</p><p> </p><p></p><p>A couple of additional stunts I pulled that might give you some ideas:</p><ul> <li data-xf-list-type="ul">Using the timestream itself to store extra gear/items/artifacts, allowing myself to retrieve them again from any point in time...including before I actually placed the item into the timestream. (minor items okay, artifacts...not so okay)</li> <li data-xf-list-type="ul">Depositing my extra spells into the timestream for retrieval at some other point in time. (nothing intimidates enemy magi like 30 fireballs in a row)</li> <li data-xf-list-type="ul">Jittering my spellcasting, allowing me to cast and recast the same spell many times over in the same action round. Picture doing a Macross with magic missile spells.</li> <li data-xf-list-type="ul">"Backing Up" myself in time, so that if I get killed, I simply respawn from the timestream and resume my life.</li> <li data-xf-list-type="ul">Being the master of time means never being caught out by some young punk with a Timestop spell. We had it set up so that my Chronomancer would either get the choice to cancel time effects in his vicinity, or he could opt to join in on the timestop (or other time based effect) ...the number of times a mage shat himself after being tapped on the shoulder while Timestopped...</li> <li data-xf-list-type="ul">Building a fortress in a space isolated from the very timestream itself, making it undetectable and unapproachable by anyone who is not a Chronomancer.</li> </ul><p>Just remember, small changes are okay. The timeline remains intact and events continue. Big changes will bring down the wrath of the Inevitables...not to mention the GM. It's all about finesse, there is a lot you can do, so long as you keep the same number of pieces on the chess board...swapping them around a little is okay, substituting them is okay, exchanging a pawn for a coffee mug...not so okay. </p><p> </p><p>Almost forgot: If there are historical records of an all-powerful mage calling himself 'Chronomancer' or who refers to himself as 'The Master of Time'...make sure to go back in time and BE the historical figure mentioned in those records...the last thing you need is another chronomancer competing with you...</p></blockquote><p></p>
[QUOTE="wargear, post: 5244478, member: 52626"] Your paradox mechanic is unfeasable. It would require far too much of the GM to be practical. As for your spell list, well...spells are really just special effects, not the key portion of a Chronomancers arsenal. Ditch the idea of casting a spell and erasing someone from history, because it's much easier to travel back to when they were a 1 year old baby and stick a knife in them. Chronomancy is about legwork, not flashy effects. Actually, it is both, but the effects are mostly for intimidating the hell out of rival mages. I played a Chronomancer in a FR campaign a while back. My DM nearly had a migrane every session :D due to me jumping back and forth through time. As a time travelling mage, I had a handful of 'standard' responses to events in the campaign. If there was a powerful enemy mage, I would travel back in time...and be their mentor/teacher...likewise for as many good mages as I could identify/be arsed with. Sure it's a little grey, but I did start out the campaign as a Red Wizard :]. If we needed some powerful magic item, I'd either go back to the moment the previous recorded weilder lost it and take it from them, or I'd go back in time and spend the time making my own one. We need a dragon ally right now, no problem...go back in time and raise a dragon from it's egg, so that it is the right age when we need it. And any time your arse is truly on the line...have your future self come back and save you...just remember to actually come back and do the rescues at some future point in the game. If nothing else, your character should spend it's spare time travelling back and forth witnessing and recording the events that shape the world. Just being there is enough to build a massive reputation. Actually lending your power/aid to the shaping of the realms makes you a major player, rather than just another lowly adventurer. A couple of additional stunts I pulled that might give you some ideas: [LIST] [*]Using the timestream itself to store extra gear/items/artifacts, allowing myself to retrieve them again from any point in time...including before I actually placed the item into the timestream. (minor items okay, artifacts...not so okay) [*]Depositing my extra spells into the timestream for retrieval at some other point in time. (nothing intimidates enemy magi like 30 fireballs in a row) [*]Jittering my spellcasting, allowing me to cast and recast the same spell many times over in the same action round. Picture doing a Macross with magic missile spells. [*]"Backing Up" myself in time, so that if I get killed, I simply respawn from the timestream and resume my life. [*]Being the master of time means never being caught out by some young punk with a Timestop spell. We had it set up so that my Chronomancer would either get the choice to cancel time effects in his vicinity, or he could opt to join in on the timestop (or other time based effect) ...the number of times a mage shat himself after being tapped on the shoulder while Timestopped... [*]Building a fortress in a space isolated from the very timestream itself, making it undetectable and unapproachable by anyone who is not a Chronomancer. [/LIST]Just remember, small changes are okay. The timeline remains intact and events continue. Big changes will bring down the wrath of the Inevitables...not to mention the GM. It's all about finesse, there is a lot you can do, so long as you keep the same number of pieces on the chess board...swapping them around a little is okay, substituting them is okay, exchanging a pawn for a coffee mug...not so okay. Almost forgot: If there are historical records of an all-powerful mage calling himself 'Chronomancer' or who refers to himself as 'The Master of Time'...make sure to go back in time and BE the historical figure mentioned in those records...the last thing you need is another chronomancer competing with you... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chronomancy
Top