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Chronurgy wizard
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<blockquote data-quote="Adb0782" data-source="post: 8480799" data-attributes="member: 6945705"><p>well, mold earth helps you already, mending can help if there was something filling the hole that is broke (you can even technically have with you a small piece of a 200 ft long wood, large enough for walk, and you can use mending to repair it for the distance you need to walk). Feather fall helps if you fall in the hole, jump as long is a terrible spell but it can be useful too, levitate as well can help as spider climbing, fly is not necessary at all, but we have it as wizard so it always can be used if needed. Tenser disk won't work with my dm, but mostly mold earth or mending and some patience do the work without neither have to roll the ability check (that i suppose you can anyway roll with acrobatics and dex instead than str and athetics), and even if i have to roll it becouse there is not enough time, i can always reroll it with the chronurgist ability and reroll it again with the lucky feat, or just cast spider climbing or fly, and when i'll get phantom steed i neither have this problem anymore as it can jump for my wizard.</p><p></p><p>Ps 2 points more on str mean 2 points less on wisdom, and wisdom is a very important save, i would consider also to get resilient (wis) even with an even wis score at a certain point (maybe lv 12 or 13 if multiclassed), so for me that +1 wis saves looks much more useful than no penalties on str.</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8480799, member: 6945705"] well, mold earth helps you already, mending can help if there was something filling the hole that is broke (you can even technically have with you a small piece of a 200 ft long wood, large enough for walk, and you can use mending to repair it for the distance you need to walk). Feather fall helps if you fall in the hole, jump as long is a terrible spell but it can be useful too, levitate as well can help as spider climbing, fly is not necessary at all, but we have it as wizard so it always can be used if needed. Tenser disk won't work with my dm, but mostly mold earth or mending and some patience do the work without neither have to roll the ability check (that i suppose you can anyway roll with acrobatics and dex instead than str and athetics), and even if i have to roll it becouse there is not enough time, i can always reroll it with the chronurgist ability and reroll it again with the lucky feat, or just cast spider climbing or fly, and when i'll get phantom steed i neither have this problem anymore as it can jump for my wizard. Ps 2 points more on str mean 2 points less on wisdom, and wisdom is a very important save, i would consider also to get resilient (wis) even with an even wis score at a certain point (maybe lv 12 or 13 if multiclassed), so for me that +1 wis saves looks much more useful than no penalties on str. [/QUOTE]
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