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Chronurgy wizard
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<blockquote data-quote="Adb0782" data-source="post: 8480819" data-attributes="member: 6945705"><p>Yea that's a good trick too, but i suppose my dm would rule it only with advantage on the acrobatic check and also i think he won't make it work with a owl or a flying familiar, probably with a monkey yes.</p><p></p><p>Backing to the character, my main problem keep being getting a starting lv of artificer or not.</p><p>artificer gives me armors, shield, con proficiency, some spells like sanctuary (good for keep not being hitted if i want concentrate con something and it's a bonus action, still need 2 turns for the "combo" but not bad at all) and cure wounds, guidance cantrip for keep boosting initiative and abilities checks, but one lv delay on spell progression...</p><p>with straight wizard i dont have any delay on spells but i have a significant lack of AC (even with shield spell at higher lvs monsters automatically will hit me or almost so), the con saves are covered by resilient (con) instead than (wis), but this will delay lucky...uhm...maybe many of you will disagree, but the 1 lv dip in artificer seem more solid to me. Its also true that you don't want to be hitted as a wizard, but there are many enemies that can hit you regardless (or almost) distance and covers. Mirror image and blink can help a lot as they dont need concentration, but they need to be casted...</p></blockquote><p></p>
[QUOTE="Adb0782, post: 8480819, member: 6945705"] Yea that's a good trick too, but i suppose my dm would rule it only with advantage on the acrobatic check and also i think he won't make it work with a owl or a flying familiar, probably with a monkey yes. Backing to the character, my main problem keep being getting a starting lv of artificer or not. artificer gives me armors, shield, con proficiency, some spells like sanctuary (good for keep not being hitted if i want concentrate con something and it's a bonus action, still need 2 turns for the "combo" but not bad at all) and cure wounds, guidance cantrip for keep boosting initiative and abilities checks, but one lv delay on spell progression... with straight wizard i dont have any delay on spells but i have a significant lack of AC (even with shield spell at higher lvs monsters automatically will hit me or almost so), the con saves are covered by resilient (con) instead than (wis), but this will delay lucky...uhm...maybe many of you will disagree, but the 1 lv dip in artificer seem more solid to me. Its also true that you don't want to be hitted as a wizard, but there are many enemies that can hit you regardless (or almost) distance and covers. Mirror image and blink can help a lot as they dont need concentration, but they need to be casted... [/QUOTE]
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