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Chucking daggers: how do we throw two?
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<blockquote data-quote="Thyrwyn" data-source="post: 6526221" data-attributes="member: 12354"><p>I don't think it would break the game to consider a thrown weapon a ranged weapon when making a ranged attack. The last sentence of the thrown descriptor still applies.</p><p></p><p>The only oddball situation this creates would be a STR based character with the Sharpshooter feat deciding to throw his thrown/melee weapon at an adjacent enemy to take advantage of the -5/+10 damage. This is balanced by the fact that he would be at Disadvantage to do so. Unless he also took Crossbow Expert...just so he could pull this off. Any character at my table that considers this to be worth two feats will be rewarded <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Thyrwyn, post: 6526221, member: 12354"] I don't think it would break the game to consider a thrown weapon a ranged weapon when making a ranged attack. The last sentence of the thrown descriptor still applies. The only oddball situation this creates would be a STR based character with the Sharpshooter feat deciding to throw his thrown/melee weapon at an adjacent enemy to take advantage of the -5/+10 damage. This is balanced by the fact that he would be at Disadvantage to do so. Unless he also took Crossbow Expert...just so he could pull this off. Any character at my table that considers this to be worth two feats will be rewarded 😄 [/QUOTE]
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Chucking daggers: how do we throw two?
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