Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Chucking daggers: how do we throw two?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMCF" data-source="post: 6532561" data-attributes="member: 6790388"><p>I think this has enough of a grey area that common sense thinking about the skills of shooting and throwing make it clear enough that RAW sharp shooter does not apply to throwing. I've done a lot of each and in my experience swinging a baseball bat (or sword) has a lot more in common with throwing a ball (or knife) than shooting a gun (or crossbow). </p><p></p><p>Here is how I modified my campaign to allow for the feat:</p><p></p><p><strong>Perfect Pitch</strong></p><p><em>Honing your skill at throwing weapons you no longer gain disadvantage when throwing a weapon beyond it's normal accurate range. You ignore half and 3/4 cover when using a throwing weapon. Additionally, your superb skill at short distance with a thrown item means that you have better focus on your opponent's better protected or small vitals. Your may throw a weapon suffering a -2 penalty to hit with an increased chance to critical strike (19 or 20) when in what is considered the normal accurate range for a thrown item.</em></p><p></p><p>So basically, if a hatchet is 20 ft normal/60 ft. max (disadvantage) range , it is now 20 ft. (+crit), 60 ft max range. It doesn't stack with Champion bonuses and I think is still may be a little OP for thieves so I left out the ability to draw 2 weapons. </p><p></p><p>Regarding <em>that</em> however, a "Quick Draw" feat will soon make into my game. This allow a player to draw one extra weapon between attacks once per round. This also makes it nice for melee characters should they find their sword does little damage to a skeleton then switching to a mace for their next attack, and for those with multiple magic weapons with recharge rates.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6532561, member: 6790388"] I think this has enough of a grey area that common sense thinking about the skills of shooting and throwing make it clear enough that RAW sharp shooter does not apply to throwing. I've done a lot of each and in my experience swinging a baseball bat (or sword) has a lot more in common with throwing a ball (or knife) than shooting a gun (or crossbow). Here is how I modified my campaign to allow for the feat: [B]Perfect Pitch[/B] [I]Honing your skill at throwing weapons you no longer gain disadvantage when throwing a weapon beyond it's normal accurate range. You ignore half and 3/4 cover when using a throwing weapon. Additionally, your superb skill at short distance with a thrown item means that you have better focus on your opponent's better protected or small vitals. Your may throw a weapon suffering a -2 penalty to hit with an increased chance to critical strike (19 or 20) when in what is considered the normal accurate range for a thrown item.[/I] So basically, if a hatchet is 20 ft normal/60 ft. max (disadvantage) range , it is now 20 ft. (+crit), 60 ft max range. It doesn't stack with Champion bonuses and I think is still may be a little OP for thieves so I left out the ability to draw 2 weapons. Regarding [I]that[/I] however, a "Quick Draw" feat will soon make into my game. This allow a player to draw one extra weapon between attacks once per round. This also makes it nice for melee characters should they find their sword does little damage to a skeleton then switching to a mace for their next attack, and for those with multiple magic weapons with recharge rates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Chucking daggers: how do we throw two?
Top