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Chumming the dungeon
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<blockquote data-quote="Alt F4" data-source="post: 5170365" data-attributes="member: 69886"><p>"Chumming the Dungeon" made me think of a whole party playing their characters like they're Chumlee from Pawn Stars. Which actually could be a lot of fun in small doses.</p><p></p><p>As for the intended meaning of the term... for a long time I felt that changing my adventures based on those type of comments from players was somehow "cheating". Later I came to see it more as an opportunity to give the players what they want (or avoid what they don't want). </p><p></p><p>People I game with rarely make comments like "dude, I'd love to get to use my <em>Awesome Against Enemies We Never Fight</em> ability/spell/magic item" or "dude, I'm so sick of vanilla orc cream, when can we get some strawberry dragon sherbert", so when I GM, those in-game comments are a rare source of feedback.</p></blockquote><p></p>
[QUOTE="Alt F4, post: 5170365, member: 69886"] "Chumming the Dungeon" made me think of a whole party playing their characters like they're Chumlee from Pawn Stars. Which actually could be a lot of fun in small doses. As for the intended meaning of the term... for a long time I felt that changing my adventures based on those type of comments from players was somehow "cheating". Later I came to see it more as an opportunity to give the players what they want (or avoid what they don't want). People I game with rarely make comments like "dude, I'd love to get to use my [I]Awesome Against Enemies We Never Fight[/I] ability/spell/magic item" or "dude, I'm so sick of vanilla orc cream, when can we get some strawberry dragon sherbert", so when I GM, those in-game comments are a rare source of feedback. [/QUOTE]
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