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Chumming the dungeon
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<blockquote data-quote="Celebrim" data-source="post: 5170570" data-attributes="member: 4937"><p>Enough said. </p><p></p><p></p><p></p><p>Yes, indeed. What I tend to experience in these games is, "Gee, the door is suddenly trapped in response to some metagame consideration by the DM - either the DM thinks the game isn't going well and he wants to spice it up, or the DM has decided that since I'm searching for traps, now would be a good time to have one, or the DM has decided that since I'm searching for traps I must want to find one, or the DM has decided things were too easy and we need another challenge. So I what I need to do to succeed in this game is pretend to be stupid so that the DM doesn't get inspired to ad hoc another trap, which, knowing my luck with the dice (and because unlike the other players at the table who've been reporting 6's as 16's, I don't cheat, which the DM is probably used to factoring into how he plays his games) is probably going to kill my character."</p><p></p><p></p><p></p><p>If this happens to you very often, you need to consider hanging up your hat.</p><p></p><p></p><p></p><p>Let me tell you what's really going on here. You're winging it. Your game doesn't make much sense, has little structure, and has little forethought. Rather than saying, "Gee, maybe I should put some effort into my games.", you are relying on the human propensity to take a big steaming pile of chaos and attempting to provide some orderly explanation for it. </p><p></p><p></p><p></p><p>Yeah, it is. </p><p></p><p></p><p></p><p>So to me, I get in this situation and I can usually figure it out in the first 3-4 hours, and the thought strucks me that I'm both the DM and the player in this game, and I wonder why in the heck I'm wasting my time playing by myself.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5170570, member: 4937"] Enough said. Yes, indeed. What I tend to experience in these games is, "Gee, the door is suddenly trapped in response to some metagame consideration by the DM - either the DM thinks the game isn't going well and he wants to spice it up, or the DM has decided that since I'm searching for traps, now would be a good time to have one, or the DM has decided that since I'm searching for traps I must want to find one, or the DM has decided things were too easy and we need another challenge. So I what I need to do to succeed in this game is pretend to be stupid so that the DM doesn't get inspired to ad hoc another trap, which, knowing my luck with the dice (and because unlike the other players at the table who've been reporting 6's as 16's, I don't cheat, which the DM is probably used to factoring into how he plays his games) is probably going to kill my character." If this happens to you very often, you need to consider hanging up your hat. Let me tell you what's really going on here. You're winging it. Your game doesn't make much sense, has little structure, and has little forethought. Rather than saying, "Gee, maybe I should put some effort into my games.", you are relying on the human propensity to take a big steaming pile of chaos and attempting to provide some orderly explanation for it. Yeah, it is. So to me, I get in this situation and I can usually figure it out in the first 3-4 hours, and the thought strucks me that I'm both the DM and the player in this game, and I wonder why in the heck I'm wasting my time playing by myself. [/QUOTE]
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