Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Chumming the dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kingreaper" data-source="post: 5170881" data-attributes="member: 83870"><p>And is your winging it some kind of horrible horrible disaster, where because you're making things up as you go along all your players recoil in disasterous horror?</p><p></p><p>Or does it actually generally work out okay, all told?</p><p></p><p></p><p></p><p>And if a player suddenly mentions that they could block the door if only they had a stapler, and some cables?</p><p>Do you add those things with a wink and a nod "now you think about it, there WAS a stapler in X place"</p><p>Do you add them with an out-of-game "sorry about this, it makes sense there were some, here you go"</p><p>Or</p><p>Do you leave the players without them, even if it makes sense that they'd be there?</p><p></p><p></p><p></p><p>You seem attached to this dichotomy. </p><p></p><p>I've never met someone who would GM a game with no preparation.</p><p></p><p>Well, except for me, the very first time I GMed, and everyone agreed that was quite fun, if completely, and totally, ludicrous.</p><p></p><p>Given as we were playing in a pub, a serious game would have been silly.</p><p></p><p></p><p>And yes, some players appreciate planning more than others. I have players in one group who feel railroaded if I have more than two lines of notes on the session plan (they don't mind much, but the feeling is there) whereas I have another group that expect a full campaign+setting planned out in advance, or they feel like it isn't real enough.</p><p></p><p></p><p>But both groups appreciate a bit of customisation.</p><p></p><p></p><p>Run a better game for you? Few and far between.</p><p></p><p>Run a better game for me? Reasonably common.</p><p></p><p>Run a better game for my mate Becky? Pretty much all of them most likely.</p><p></p><p></p><p>It doesn't have any particular meaning either way.</p><p></p><p>Meaningless choices like "I'm going to start buying fish/chickens/turnips/gloves as presents" remain meaningless whether it is by coincidence, or by design, that they come up.</p><p></p><p>I know if one of my players started buying everyone they liked gloves, I would make sure some NPC had some liking, or hatred, for gloves. I would make their quirk have interesting results.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5170881, member: 83870"] And is your winging it some kind of horrible horrible disaster, where because you're making things up as you go along all your players recoil in disasterous horror? Or does it actually generally work out okay, all told? And if a player suddenly mentions that they could block the door if only they had a stapler, and some cables? Do you add those things with a wink and a nod "now you think about it, there WAS a stapler in X place" Do you add them with an out-of-game "sorry about this, it makes sense there were some, here you go" Or Do you leave the players without them, even if it makes sense that they'd be there? You seem attached to this dichotomy. I've never met someone who would GM a game with no preparation. Well, except for me, the very first time I GMed, and everyone agreed that was quite fun, if completely, and totally, ludicrous. Given as we were playing in a pub, a serious game would have been silly. And yes, some players appreciate planning more than others. I have players in one group who feel railroaded if I have more than two lines of notes on the session plan (they don't mind much, but the feeling is there) whereas I have another group that expect a full campaign+setting planned out in advance, or they feel like it isn't real enough. But both groups appreciate a bit of customisation. Run a better game for you? Few and far between. Run a better game for me? Reasonably common. Run a better game for my mate Becky? Pretty much all of them most likely. It doesn't have any particular meaning either way. Meaningless choices like "I'm going to start buying fish/chickens/turnips/gloves as presents" remain meaningless whether it is by coincidence, or by design, that they come up. I know if one of my players started buying everyone they liked gloves, I would make sure some NPC had some liking, or hatred, for gloves. I would make their quirk have interesting results. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Chumming the dungeon
Top