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<blockquote data-quote="Merkuri" data-source="post: 3615879" data-attributes="member: 41321"><p>I like the idea of an NPC commenting on the bulette stampede just before they crash down in front of it. The PCs can look over the side and see them easily from flight, then when they feel the earth shake when they're on the ground they should easily figure out what it is (assuming you made a big enough deal of it when they're in the air).</p><p></p><p>If you give them one to fight that's reasonably difficult, then throw five or six more at them it should make smart PCs run. If they don't run at first, keep throwing waves of bulettes at them, each group with one or two more than the last. They'll figure out soon enough that it's not gonna stop and should run.</p><p></p><p>The last game our group played involved a fight with some fairly minor creatures that made us run. The scary part was not the creatures, but the fact that the supply of them seemed never-ending. The session before we had faced down and killed a creature the DM had put there just to scare us into running, but these little guys that he thought we'd have no trouble with made us book it. Enemies that keep on coming are scary enough to run from.</p><p></p><p>Killing an NPC in front of the group in a severely gruesome fashion can do it sometimes, but only if the players are good roleplayers. If they're all tacticians or wargamers it can just think you're challenging them or setting up the mood.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3615879, member: 41321"] I like the idea of an NPC commenting on the bulette stampede just before they crash down in front of it. The PCs can look over the side and see them easily from flight, then when they feel the earth shake when they're on the ground they should easily figure out what it is (assuming you made a big enough deal of it when they're in the air). If you give them one to fight that's reasonably difficult, then throw five or six more at them it should make smart PCs run. If they don't run at first, keep throwing waves of bulettes at them, each group with one or two more than the last. They'll figure out soon enough that it's not gonna stop and should run. The last game our group played involved a fight with some fairly minor creatures that made us run. The scary part was not the creatures, but the fact that the supply of them seemed never-ending. The session before we had faced down and killed a creature the DM had put there just to scare us into running, but these little guys that he thought we'd have no trouble with made us book it. Enemies that keep on coming are scary enough to run from. Killing an NPC in front of the group in a severely gruesome fashion can do it sometimes, but only if the players are good roleplayers. If they're all tacticians or wargamers it can just think you're challenging them or setting up the mood. [/QUOTE]
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