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Cimmerian Blood
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<blockquote data-quote="Water Bob" data-source="post: 5247951" data-attributes="member: 92305"><p><span style="color: blue">-- CHARACTER CREATION -- </span></p><p></p><p></p><p></p><p>This Campaign will use the default Conan RPG method for rolling abilties: Roll 4d6, drop lowest, for each stat. </p><p></p><p>Each ability is rolled in order. Arrangement to the player's taste is not allowed. </p><p></p><p><span style="color: red">Destiny Test:</span> The player is allowed to throw a single Test of Fate at this point during character creation. If successful, the player may arrange the character's six abilities to taste. Only one Test can be made, so if the Test is not successful, the character's abilities remain as rolled. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: red">Test of Fate = d20 + CHR Mod + Fate Points.</span> </p><p></p><p>The number of Fate Points acts as if they were the character's rank in a typical skill throw. Roll vs. DC 10. Each Test costs 1 point. On any allowed successive Tests, increase the DC by +5. </p><p></p><p></p><p></p><p>As an alternative to the single Test of Fate allowed after character stats are thrown, the player may make a Test, and if successful, re-roll a single characteristic using 4d6, take highest 3 dice. Note that this method allows a single stat to be re-thrown but no arrangement to taste is allowed. Up to three Tests can be made (as much as beginning Fate Points will allow), where each success allows the player to re-throw a stat of his chosing and use the higher of throws. </p><p></p><p><em>For example</em>, a player throws 7 - 9 - 14 - 11 - 16 - 10. He can make a single Test of Fate, and if successful, re-arrange the six numbers to taste, assigning the characteristics as he sees fit. This is the first option above. </p><p></p><p>Or, he may choose to just re-throw his STR 7 to see if he can score higher. He can attempt three Tests this way, attempting to change three different characteristics or (any combintion) the same characteristic three times--always picking the highest number from the new or old throws. The price paid is starting the game with a lower number of Fate Points.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5247951, member: 92305"] [COLOR=blue]-- CHARACTER CREATION -- [/COLOR] This Campaign will use the default Conan RPG method for rolling abilties: Roll 4d6, drop lowest, for each stat. Each ability is rolled in order. Arrangement to the player's taste is not allowed. [COLOR=red]Destiny Test:[/COLOR] The player is allowed to throw a single Test of Fate at this point during character creation. If successful, the player may arrange the character's six abilities to taste. Only one Test can be made, so if the Test is not successful, the character's abilities remain as rolled. [COLOR=red]Test of Fate = d20 + CHR Mod + Fate Points.[/COLOR] The number of Fate Points acts as if they were the character's rank in a typical skill throw. Roll vs. DC 10. Each Test costs 1 point. On any allowed successive Tests, increase the DC by +5. As an alternative to the single Test of Fate allowed after character stats are thrown, the player may make a Test, and if successful, re-roll a single characteristic using 4d6, take highest 3 dice. Note that this method allows a single stat to be re-thrown but no arrangement to taste is allowed. Up to three Tests can be made (as much as beginning Fate Points will allow), where each success allows the player to re-throw a stat of his chosing and use the higher of throws. [I]For example[/I], a player throws 7 - 9 - 14 - 11 - 16 - 10. He can make a single Test of Fate, and if successful, re-arrange the six numbers to taste, assigning the characteristics as he sees fit. This is the first option above. Or, he may choose to just re-throw his STR 7 to see if he can score higher. He can attempt three Tests this way, attempting to change three different characteristics or (any combintion) the same characteristic three times--always picking the highest number from the new or old throws. The price paid is starting the game with a lower number of Fate Points. [/QUOTE]
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