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Cimmerian Blood
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<blockquote data-quote="Water Bob" data-source="post: 5271839" data-attributes="member: 92305"><p>It sounds like your book is something that I could use in my game. When you get it out, please drop me a PM. I'll buy the sucker if I can use it. I'm always on the look out for good supplements.</p><p> </p><p></p><p> </p><p>Exactly. As you know, that's just a bare idea presented in the Cimmeria sourcebook. I built this campaign as a sandbox. I pay attention to what has interested the players--what they talk about in-between games--and I build upon that.</p><p> </p><p>Nuadha's story has captured their imagination, so I'm going to expand the idea, turn it into a fleshed out story adventure. I'll be doing that once I get through the Pre-1st level stuff (the Prelude to the campaign, if you will).</p><p> </p><p>Say...from your background and knowledge of the subject, I sure could use some help with the language. I'm just guessing and checking what I can on the net. For example, Nuadha. How do you correctly pronounce that name? "New-ah-tha?"</p><p> </p><p></p><p> </p><p>Interesting how that came about. My players are old AD&D 2E people. None have played a d20 game before. Plus, the Conan game is a version of the 3.5E game--not exactly D&D 3.5.</p><p> </p><p>So, I decided to start the campaign, as you can see in this thread, with a few sessions <em>before</em> the players are 1st level. Each session, I teach them something new about the game, but I do it in story-format--just as if we were playing the game.</p><p> </p><p>I wanted to start off teaching them skills. And, that's how the whole Ras Croi idea came to me. </p><p> </p><p>Tucked in around the "teaching" of the game is the story, like Drachena's introduction and the mysterious Vanir old man with no tongue.</p><p> </p><p></p><p> </p><p>Glad to hear it!</p><p> </p><p>I'm really finding this campaign rewarding on a creative level. It's not "work". The creation of it is a reward in and of itself. That the players are enjoying the game is a second reward on top of the first.</p><p> </p><p>Much of the beginning of the campaign is me and my creativity, but after we get into the game a few sessions, I'm sure I'll be building on the input from my players. They'll have some excellent ideas, and I'll expand upon it.</p><p> </p><p>I've got some broad strokes ideas of where I want this to go, but really, I'm letting the players "lead". Where ever we go, it will be because the players took us there--not because I created something and influenced the game so that we ended up there.</p><p> </p><p>Like Nuadha. I planted the idea. If the players had not caught onto it, I wouldn't be developing it further into a full blown adventure. It would remain some background lore--until maybe I used it later in the game.</p><p> </p><p>But, my game will head that way because of my players' interest.</p><p> </p><p>Well, back to the working board. I've got our second session tomorrow, and I've got to set up the Outline. I've learned, expecially in games like this that give the players so much freedom, that it really pays to be prepared. So, I try to prepare a session with an Outline--and I'm more than willing to deviate if it comes to that during the actual session.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5271839, member: 92305"] It sounds like your book is something that I could use in my game. When you get it out, please drop me a PM. I'll buy the sucker if I can use it. I'm always on the look out for good supplements. Exactly. As you know, that's just a bare idea presented in the Cimmeria sourcebook. I built this campaign as a sandbox. I pay attention to what has interested the players--what they talk about in-between games--and I build upon that. Nuadha's story has captured their imagination, so I'm going to expand the idea, turn it into a fleshed out story adventure. I'll be doing that once I get through the Pre-1st level stuff (the Prelude to the campaign, if you will). Say...from your background and knowledge of the subject, I sure could use some help with the language. I'm just guessing and checking what I can on the net. For example, Nuadha. How do you correctly pronounce that name? "New-ah-tha?" Interesting how that came about. My players are old AD&D 2E people. None have played a d20 game before. Plus, the Conan game is a version of the 3.5E game--not exactly D&D 3.5. So, I decided to start the campaign, as you can see in this thread, with a few sessions [I]before[/I] the players are 1st level. Each session, I teach them something new about the game, but I do it in story-format--just as if we were playing the game. I wanted to start off teaching them skills. And, that's how the whole Ras Croi idea came to me. Tucked in around the "teaching" of the game is the story, like Drachena's introduction and the mysterious Vanir old man with no tongue. Glad to hear it! I'm really finding this campaign rewarding on a creative level. It's not "work". The creation of it is a reward in and of itself. That the players are enjoying the game is a second reward on top of the first. Much of the beginning of the campaign is me and my creativity, but after we get into the game a few sessions, I'm sure I'll be building on the input from my players. They'll have some excellent ideas, and I'll expand upon it. I've got some broad strokes ideas of where I want this to go, but really, I'm letting the players "lead". Where ever we go, it will be because the players took us there--not because I created something and influenced the game so that we ended up there. Like Nuadha. I planted the idea. If the players had not caught onto it, I wouldn't be developing it further into a full blown adventure. It would remain some background lore--until maybe I used it later in the game. But, my game will head that way because of my players' interest. Well, back to the working board. I've got our second session tomorrow, and I've got to set up the Outline. I've learned, expecially in games like this that give the players so much freedom, that it really pays to be prepared. So, I try to prepare a session with an Outline--and I'm more than willing to deviate if it comes to that during the actual session. [/QUOTE]
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