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<blockquote data-quote="Water Bob" data-source="post: 5271874" data-attributes="member: 92305"><p><span style="color: blue"><strong>-- Initial NPC Attitude --</strong></span> </p><p> </p><p> </p><p> </p><p>Because, sometimes its fun to see what the dice tell you about an NPC. Use modifiers or change the DC's if appropriate to fit the situation. </p><p> </p><p> </p><p> </p><p><span style="color: green"><strong>Initial NPC Attitude = d20 + Diplomacy</strong> </span></p><p> </p><p> </p><p> </p><p><span style="color: green"><strong>0+ Hostile </strong></span></p><p><strong><span style="color: green">5+ Unfriendly </span></strong></p><p><strong><span style="color: green">10+ Indifferent </span></strong></p><p><strong><span style="color: green">15+ Friendly </span></strong></p><p><strong><span style="color: green">20+ Helpful</span></strong> </p><p> </p><p> </p><p>For example, young Thrallan has his eye on the lovely Girdra. How does Girdra feel about Thrallan? </p><p> </p><p>Thrallan gets a +1 for his CHR, and we'll give him a +2 circumstance bonus because he just finished the Ras Croi and is a member of the Grais now. But, Girdra's family doesn't like the Duncohrs. Apply a -1 circumstance penalty for that. Roll d20 +2 and check the total on the chart to determine Girdra's initial reaction to Thrallan. </p><p> </p><p>Thrallan's player can then use the Diplomacy rules to attempt to change her attitude, if he wishes.</p><p> </p><p> </p><p> </p><p>If the GM doesn't pick the initial attitude of the NPC, then a chart like the above can be easily constructed specifically for the situation. </p><p> </p><p>Or, if a purely random (weighted, though) result is desired, consider something like this: </p><p> </p><p> </p><p><span style="color: green"><strong>Roll 2d6 </strong></span></p><p><strong><span style="color: green">----------- </span></strong></p><p> </p><p><strong><span style="color: green">(2-3) Hostile </span></strong></p><p><strong><span style="color: green">(4-5) Unfriendly </span></strong></p><p><strong><span style="color: green">(6-7-8) Indifferent </span></strong></p><p><strong><span style="color: green">(9-10) Friendly </span></strong></p><p><strong><span style="color: green">(11-12) Helpful</span></strong></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5271874, member: 92305"] [COLOR=blue][B]-- Initial NPC Attitude --[/B][/COLOR] Because, sometimes its fun to see what the dice tell you about an NPC. Use modifiers or change the DC's if appropriate to fit the situation. [COLOR=green][B]Initial NPC Attitude = d20 + Diplomacy[/B] [/COLOR] [COLOR=green][B]0+ Hostile [/B][/COLOR] [B][COLOR=green]5+ Unfriendly [/COLOR][/B] [B][COLOR=green]10+ Indifferent [/COLOR][/B] [B][COLOR=green]15+ Friendly [/COLOR][/B] [B][COLOR=green]20+ Helpful[/COLOR][/B] For example, young Thrallan has his eye on the lovely Girdra. How does Girdra feel about Thrallan? Thrallan gets a +1 for his CHR, and we'll give him a +2 circumstance bonus because he just finished the Ras Croi and is a member of the Grais now. But, Girdra's family doesn't like the Duncohrs. Apply a -1 circumstance penalty for that. Roll d20 +2 and check the total on the chart to determine Girdra's initial reaction to Thrallan. Thrallan's player can then use the Diplomacy rules to attempt to change her attitude, if he wishes. If the GM doesn't pick the initial attitude of the NPC, then a chart like the above can be easily constructed specifically for the situation. Or, if a purely random (weighted, though) result is desired, consider something like this: [COLOR=green][B]Roll 2d6 [/B][/COLOR] [B][COLOR=green]----------- [/COLOR][/B] [B][COLOR=green](2-3) Hostile [/COLOR][/B] [B][COLOR=green](4-5) Unfriendly [/COLOR][/B] [B][COLOR=green](6-7-8) Indifferent [/COLOR][/B] [B][COLOR=green](9-10) Friendly [/COLOR][/B] [B][COLOR=green](11-12) Helpful[/COLOR][/B] [/QUOTE]
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