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Cimmerian Blood
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<blockquote data-quote="Water Bob" data-source="post: 5311944" data-attributes="member: 92305"><p><span style="color: blue"><strong>CIRCLE STEP</strong></span> combat maneuver </p><p></p><p>You circle around your opponent, always making yourself the hardest possible target while looking for an opening in your opponent's defenses to deliver your own strikes. </p><p></p><p><strong>Circumstance:</strong> The character must have initiative and be in melee combat with a single opponent. </p><p></p><p><strong>Effect:</strong> The character must attack from his starting square then use his five foot step to circle his opponent, moving to one of the two squares beside his opponent. If his opponent is right handed*, then the character's move to his opponent's right side will gain a larger dodge bonus than if the character moves to his opponent's left where the character is an easier target for a right handed swing. The opponent is allowed to keep step with the character, adjusting his facing as a free action. The character receives a +1 or a +2 bonus to Dodge Defense for the rest of the round when the move is completed depending on which side the character moved and the handedness of his opponent. Parry Defense does not receive a bonus from this maneuver. </p><p></p><p><em>*There is a 10% chance that a character is left handed.</em> </p><p></p><p></p><p></p><p><span style="color: green"><em>Example --</em> </span></p><p><span style="color: green"></span></p><p><span style="color: green">Conan battles a Vanir. The Cimmerian crouches in the classic combat stance, his gleaming broadsword in his right hand and his left arm extended wide for balance. He studies the Vanir, wielding a large axe with both hands. Seeing his opponent favors a swing from right to left, Conan knows to keep him off balance by circling to the Nordheimer's right. </span></p><p><span style="color: green"></span></p><p><span style="color: green">In game terms, Conan is in melee combat with a single opponent and has initiative. When the Cimmerian attacks, he will attack from his present square (the attack is resolved before movement) and then end his turn by placing Conan's figure to the right of the Vanir, using Conan's five foot step to do so. </span></p><p><span style="color: green"></span></p><p><span style="color: green">Now, it's the Vanir's action, and his figure is allowed to turn and face Conan as an immediate (free) action, then make his attack normally. If Conan dodges this attack, then the Cimmerian will receive a +2 bonus to his Dodge Defense. If, for some reason, Conan decides to parry, then the attack is resolved normally without bonus.</span> </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: blue"><strong>GIVE GROUND</strong></span> combat maneuver </p><p></p><p>You retreat a few steps, in the face of an onslaught of powerful blows by your opponent, in an effort to steal some of the energy from his fierce swings and jabs. </p><p></p><p><strong>Circumstance:</strong> The character cannot have initiative and must fail a parry, and be damaged, from an attack while in melee combat with a single opponent. </p><p></p><p><strong>Effect:</strong> If the character is damaged after his opponent defeats the character's parry, the character can use an immediate action in the form of a five foot retreat directly backwards. Doing so will rob the attack of some of its energy, reducing damage by 1 point. Once the attack is resolved, the attacker can decide to use his five foot step normally, if able, to keep step with the opponent. </p><p></p><p></p><p><span style="color: green"><em>Example --</em> </span></p><p><span style="color: green"></span></p><p><span style="color: green">Conan battles a Vanir. Conan swings his massive sword using both hands at the Vanir. The northman throws up his axe to block Conan's blow and takes a few steps backwards just as Conan hits. The Cimmerian's strike loses some of its energy with the Vanir's maneuver. </span></p><p><span style="color: green"></span></p><p><span style="color: green">In game terms, Conan has initiative and attacks and damages the Vanir. Conan may be intending to use the Circle Step maneuver above, but the Vanir robs him of that option when the Nordheimer moves directly backwards by five feet after failing to parry Conan's blow. The damage put to the Vanir is reduced by 1 point with this maneuver. Conan can now use his five foot step to move towards the Vanir and continue melee or remain where he is, in which case the Vanir begins his turn five feet away from Conan.</span> </p><p></p><p></p><p></p><p></p><p><strong>MOVEMENT NOTE:</strong> The <span style="color: blue">Circle Step</span> maneuver is a use of the character's Five Foot Step, therefore the character cannot move any farther this round. The Five Foot Step associated with the <span style="color: blue">Give Ground</span> maneuver, on the other hand, is an immediate action and therefore is a free action that does not count against the character's movement during the round (as with the Dance Aside maneuver).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5311944, member: 92305"] [COLOR=blue][B]CIRCLE STEP[/B][/COLOR] combat maneuver You circle around your opponent, always making yourself the hardest possible target while looking for an opening in your opponent's defenses to deliver your own strikes. [B]Circumstance:[/B] The character must have initiative and be in melee combat with a single opponent. [B]Effect:[/B] The character must attack from his starting square then use his five foot step to circle his opponent, moving to one of the two squares beside his opponent. If his opponent is right handed*, then the character's move to his opponent's right side will gain a larger dodge bonus than if the character moves to his opponent's left where the character is an easier target for a right handed swing. The opponent is allowed to keep step with the character, adjusting his facing as a free action. The character receives a +1 or a +2 bonus to Dodge Defense for the rest of the round when the move is completed depending on which side the character moved and the handedness of his opponent. Parry Defense does not receive a bonus from this maneuver. [I]*There is a 10% chance that a character is left handed.[/I] [COLOR=green][I]Example --[/I] Conan battles a Vanir. The Cimmerian crouches in the classic combat stance, his gleaming broadsword in his right hand and his left arm extended wide for balance. He studies the Vanir, wielding a large axe with both hands. Seeing his opponent favors a swing from right to left, Conan knows to keep him off balance by circling to the Nordheimer's right. In game terms, Conan is in melee combat with a single opponent and has initiative. When the Cimmerian attacks, he will attack from his present square (the attack is resolved before movement) and then end his turn by placing Conan's figure to the right of the Vanir, using Conan's five foot step to do so. Now, it's the Vanir's action, and his figure is allowed to turn and face Conan as an immediate (free) action, then make his attack normally. If Conan dodges this attack, then the Cimmerian will receive a +2 bonus to his Dodge Defense. If, for some reason, Conan decides to parry, then the attack is resolved normally without bonus.[/COLOR] [COLOR=blue][B]GIVE GROUND[/B][/COLOR] combat maneuver You retreat a few steps, in the face of an onslaught of powerful blows by your opponent, in an effort to steal some of the energy from his fierce swings and jabs. [B]Circumstance:[/B] The character cannot have initiative and must fail a parry, and be damaged, from an attack while in melee combat with a single opponent. [B]Effect:[/B] If the character is damaged after his opponent defeats the character's parry, the character can use an immediate action in the form of a five foot retreat directly backwards. Doing so will rob the attack of some of its energy, reducing damage by 1 point. Once the attack is resolved, the attacker can decide to use his five foot step normally, if able, to keep step with the opponent. [COLOR=green][I]Example --[/I] Conan battles a Vanir. Conan swings his massive sword using both hands at the Vanir. The northman throws up his axe to block Conan's blow and takes a few steps backwards just as Conan hits. The Cimmerian's strike loses some of its energy with the Vanir's maneuver. In game terms, Conan has initiative and attacks and damages the Vanir. Conan may be intending to use the Circle Step maneuver above, but the Vanir robs him of that option when the Nordheimer moves directly backwards by five feet after failing to parry Conan's blow. The damage put to the Vanir is reduced by 1 point with this maneuver. Conan can now use his five foot step to move towards the Vanir and continue melee or remain where he is, in which case the Vanir begins his turn five feet away from Conan.[/COLOR] [B]MOVEMENT NOTE:[/B] The [COLOR=blue]Circle Step[/COLOR] maneuver is a use of the character's Five Foot Step, therefore the character cannot move any farther this round. The Five Foot Step associated with the [COLOR=blue]Give Ground[/COLOR] maneuver, on the other hand, is an immediate action and therefore is a free action that does not count against the character's movement during the round (as with the Dance Aside maneuver). [/QUOTE]
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