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<blockquote data-quote="Water Bob" data-source="post: 6064481" data-attributes="member: 92305"><p><span style="color: #0000ff"><strong>The PCs Are The First Generation...</strong></span></p><p></p><p></p><p></p><p>For story reasons, I established in my campaign (call it My Hyborian Age) that, centuries ago, a smith emerged among the Grath clan--a clan of Cimmerians that live along the Diamondrun river that runs down the side of the Eiglophians. This is "game history". The Grath's existence depended on the river. They are fishermen, mostly, but someone finally figures out (maybe he is shown by a traveller or trader) how to make a living and support the clan by panning in the river.</p><p></p><p>It's not weapons they make. This ore is much like bog-ore. But, they learn to make metal instruments.</p><p></p><p>Who knows how long this goes on for, but at some points, maybe generations later, Aesir traders from the north side of the Eiglophians appear with a small amount of quality ore. The Aesir are miners, and some bright yellow-hair finally thought to see if they could expand their market. So, with a small store of ore in a wagon, they ventured south into the lands of the Cimmerians, comming upon the Grath.</p><p></p><p>There, a deal was made. Two villages depend on each other, one Aesir, and one Cimmerian.</p><p></p><p>I won't bore you with the details, but trouble errupted among the Grath clan, and that smith (years later) did the unthinkable and left the clan. He traveled south, just outside of the territory claimed by the Grath, and set up a homestead with his forge. The Aesir traders, appearing every year or so, followed the smith. Quickly, a new clan formed around the smith--and this becomes the players' clan: The clan of the Blue Fox, or Urrough, as it is said in native Cimmerian.</p><p></p><p>Of course, the Grath didn't just let the smith go easily and start a rival clan. No, there was a civil war, of sorts. A blood feud that goes on to this day. The major war between the two clans halted when the call went out to unite against the Aquilonians at Venarium. Both the Grath and the Foxmen sent warriors. And, after their return, the hostility returned but not to the level it was before Venarium.</p><p></p><p>To this day, the Grath and the Blue Fox are major enemies.</p><p></p><p>The players in my campaign are playing characters that are the sons of the son of the smith that moved south and started the new clan. That smith, Old Fionn, is advanced in age, now. His son is chief, Finn Elder, and also now a master smith. Finn Elder's sons (and the sons of his brothers) are the player characters.</p><p></p><p>I tried to created a rich, deep, believable, but interesting history from which to draw my campaign. The player characters are special in the sense that they are the first Foxmen to be born Foxmen. All others before them were Grath that followed Old Fionn south. The PCs are the first generation of this new Cimmerian clan.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6064481, member: 92305"] [COLOR=#0000ff][B]The PCs Are The First Generation...[/B][/COLOR] For story reasons, I established in my campaign (call it My Hyborian Age) that, centuries ago, a smith emerged among the Grath clan--a clan of Cimmerians that live along the Diamondrun river that runs down the side of the Eiglophians. This is "game history". The Grath's existence depended on the river. They are fishermen, mostly, but someone finally figures out (maybe he is shown by a traveller or trader) how to make a living and support the clan by panning in the river. It's not weapons they make. This ore is much like bog-ore. But, they learn to make metal instruments. Who knows how long this goes on for, but at some points, maybe generations later, Aesir traders from the north side of the Eiglophians appear with a small amount of quality ore. The Aesir are miners, and some bright yellow-hair finally thought to see if they could expand their market. So, with a small store of ore in a wagon, they ventured south into the lands of the Cimmerians, comming upon the Grath. There, a deal was made. Two villages depend on each other, one Aesir, and one Cimmerian. I won't bore you with the details, but trouble errupted among the Grath clan, and that smith (years later) did the unthinkable and left the clan. He traveled south, just outside of the territory claimed by the Grath, and set up a homestead with his forge. The Aesir traders, appearing every year or so, followed the smith. Quickly, a new clan formed around the smith--and this becomes the players' clan: The clan of the Blue Fox, or Urrough, as it is said in native Cimmerian. Of course, the Grath didn't just let the smith go easily and start a rival clan. No, there was a civil war, of sorts. A blood feud that goes on to this day. The major war between the two clans halted when the call went out to unite against the Aquilonians at Venarium. Both the Grath and the Foxmen sent warriors. And, after their return, the hostility returned but not to the level it was before Venarium. To this day, the Grath and the Blue Fox are major enemies. The players in my campaign are playing characters that are the sons of the son of the smith that moved south and started the new clan. That smith, Old Fionn, is advanced in age, now. His son is chief, Finn Elder, and also now a master smith. Finn Elder's sons (and the sons of his brothers) are the player characters. I tried to created a rich, deep, believable, but interesting history from which to draw my campaign. The player characters are special in the sense that they are the first Foxmen to be born Foxmen. All others before them were Grath that followed Old Fionn south. The PCs are the first generation of this new Cimmerian clan. [/QUOTE]
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