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Cinematic Action Experiment
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<blockquote data-quote="Drawmack" data-source="post: 3309031" data-attributes="member: 4981"><p>I think one of the major aspect of cinematic fantasy is just how fragile the characters truely are.</p><p></p><p>In d20 once an character hits about 12th level they are pretty hard to stop and y 20th level forget about it. </p><p></p><p>This about the scene from LotR where the Fellowship is in the abandoned dwarven mines and thousands of orcs come after them. You've got a high level ranger, an elvin assassin, a medium level wizard (the grey vs. the white), and a couple low level rouges and fighters (the hobbits). In a DnD game the wizard, ranger, and assassin would form a circle around the others and hack through the orcs with such ferocity that it would not even be a challange. It would be a long, tedius and boring battle. But in LotR those orcs present a very real danger to the entire fellowship and so they run.</p><p></p><p>So to create a truely cinematic feel to your games it would have to be difficult for higher level characters to get it, but it would have to be possible and the more low level enemies you throw at a character the greater the odds of them getting hit. Once a character does get hit, that character should be hurt.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3309031, member: 4981"] I think one of the major aspect of cinematic fantasy is just how fragile the characters truely are. In d20 once an character hits about 12th level they are pretty hard to stop and y 20th level forget about it. This about the scene from LotR where the Fellowship is in the abandoned dwarven mines and thousands of orcs come after them. You've got a high level ranger, an elvin assassin, a medium level wizard (the grey vs. the white), and a couple low level rouges and fighters (the hobbits). In a DnD game the wizard, ranger, and assassin would form a circle around the others and hack through the orcs with such ferocity that it would not even be a challange. It would be a long, tedius and boring battle. But in LotR those orcs present a very real danger to the entire fellowship and so they run. So to create a truely cinematic feel to your games it would have to be difficult for higher level characters to get it, but it would have to be possible and the more low level enemies you throw at a character the greater the odds of them getting hit. Once a character does get hit, that character should be hurt. [/QUOTE]
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