Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Cinematic d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="anonystu" data-source="post: 1171912" data-attributes="member: 10897"><p>Spycraft does a lot of things well. I like the game. Action Dice are pretty cool (although the mechanisms for Control Action Dice seem dubious to me, but that's another thread). Combat is a bit speedier, due to a simplified action system, and no AoO's. It's got a style to it.</p><p></p><p>It still misses a few points, and misses them wide:</p><p></p><p>1) Combat still ka-chunks: It's still a:</p><p></p><p>Decide Action:</p><p>Roll d20, add to-hit.</p><p>Ask GM if that hits.</p><p>GM gives yes or no.</p><p>Roll damage, add modifiers (if you're smart, you've prerolled this)</p><p>Indicate damage to GM.</p><p>GM records, tells you if he goes down.</p><p></p><p>That's a whole lot of rolling dice, and passing around numbers, for it to qualify as too cinematic: let's throw in that in a lot of cases, you get to do this twice a round rather than once, that once you hit third level, people will start getting 3 attacks, and mooks can always queue up for two attacks as well.</p><p></p><p>In addition, combat is still very detailed: quick! Name me the cover fire, suppressive fire, autofire, and burst rules off hand: there's a lot of very specific stuff that you need to know, and that players who invest in say, Speed Trigger (burst pistols), are going to know, but there are still a huge amount of modifiers to juggle around.</p><p></p><p>Obviously, really really well prepared players solve this, or you can just play really fast and loose, but if you play spycraft combat even reasonably straight up, you've got just as much churn.</p><p></p><p>Minions aren't very well done: unless you're a critical hit monster (by which I mean, going the sniper route), you're still going to have churn through all those VP's, and when you're playing mid-level or up spies, that's a lot of just smacking around for the heck of it.</p><p></p><p>Character creation isn't fast, or easy: gear stands out as a boondoggle and min/maxing exercise par excellence: you can solve this by helping people gear up, and so on, but there are lots of tricky nuances (personal budget) that can trip you up.</p><p></p><p>Spycraft seems to me to be a standard d20, rules-moderate (bordering on moderate-heavy in spycraft, especially if you start using the splatbooks) game, that has a lot of clever design, a lot of good writing, and which captures the feel of spies well.</p><p></p><p>But if you run spycraft, I don't think that at the crucial point (combat), you end up with anything any less number-crunchy or complex: in fact, the depth of tactics and action and feat combinations make it even more complex to me.</p></blockquote><p></p>
[QUOTE="anonystu, post: 1171912, member: 10897"] Spycraft does a lot of things well. I like the game. Action Dice are pretty cool (although the mechanisms for Control Action Dice seem dubious to me, but that's another thread). Combat is a bit speedier, due to a simplified action system, and no AoO's. It's got a style to it. It still misses a few points, and misses them wide: 1) Combat still ka-chunks: It's still a: Decide Action: Roll d20, add to-hit. Ask GM if that hits. GM gives yes or no. Roll damage, add modifiers (if you're smart, you've prerolled this) Indicate damage to GM. GM records, tells you if he goes down. That's a whole lot of rolling dice, and passing around numbers, for it to qualify as too cinematic: let's throw in that in a lot of cases, you get to do this twice a round rather than once, that once you hit third level, people will start getting 3 attacks, and mooks can always queue up for two attacks as well. In addition, combat is still very detailed: quick! Name me the cover fire, suppressive fire, autofire, and burst rules off hand: there's a lot of very specific stuff that you need to know, and that players who invest in say, Speed Trigger (burst pistols), are going to know, but there are still a huge amount of modifiers to juggle around. Obviously, really really well prepared players solve this, or you can just play really fast and loose, but if you play spycraft combat even reasonably straight up, you've got just as much churn. Minions aren't very well done: unless you're a critical hit monster (by which I mean, going the sniper route), you're still going to have churn through all those VP's, and when you're playing mid-level or up spies, that's a lot of just smacking around for the heck of it. Character creation isn't fast, or easy: gear stands out as a boondoggle and min/maxing exercise par excellence: you can solve this by helping people gear up, and so on, but there are lots of tricky nuances (personal budget) that can trip you up. Spycraft seems to me to be a standard d20, rules-moderate (bordering on moderate-heavy in spycraft, especially if you start using the splatbooks) game, that has a lot of clever design, a lot of good writing, and which captures the feel of spies well. But if you run spycraft, I don't think that at the crucial point (combat), you end up with anything any less number-crunchy or complex: in fact, the depth of tactics and action and feat combinations make it even more complex to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cinematic d20
Top