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Cinematic? Honest question...
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<blockquote data-quote="maddman75" data-source="post: 1749938" data-attributes="member: 2673"><p>An important factor IMO for a cinematic game is some means for players to control fate - Action Dice, Drama Points, Dramatic Editing, whatever you want to call it. The player doesn't make an incredible blow at the last minute because he happened to roll a 20. He makes the incredible blow because the player *wanted* his character to make the incredible blow at that time, and so spent and Action Point.</p><p></p><p>Another factor is fast play and low tactics. A cinematic game should go rapidly and excitedly, focusing on what's cool, not what's realistic or good tactics. </p><p></p><p>D&D IMO is not cinematic at all by the book. There's no real player-input method going on and play tends to be tactical rather than spontaneous. Not that this is a bad thing, just that its difficult to swing across the room on a chandalier, knock over two guards as you land, and chuck a dagger at the Duke when you have jump and tumble checks, 5 foot steps, and Attacks of Opportunity to worry about.</p><p></p><p>Now that doesn't mean you can't run D&D cinematic - you certainly can. I generally do it by letting my players know that Style Matters. If you do something cool, I'm going to ignore the niggly little rules.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1749938, member: 2673"] An important factor IMO for a cinematic game is some means for players to control fate - Action Dice, Drama Points, Dramatic Editing, whatever you want to call it. The player doesn't make an incredible blow at the last minute because he happened to roll a 20. He makes the incredible blow because the player *wanted* his character to make the incredible blow at that time, and so spent and Action Point. Another factor is fast play and low tactics. A cinematic game should go rapidly and excitedly, focusing on what's cool, not what's realistic or good tactics. D&D IMO is not cinematic at all by the book. There's no real player-input method going on and play tends to be tactical rather than spontaneous. Not that this is a bad thing, just that its difficult to swing across the room on a chandalier, knock over two guards as you land, and chuck a dagger at the Duke when you have jump and tumble checks, 5 foot steps, and Attacks of Opportunity to worry about. Now that doesn't mean you can't run D&D cinematic - you certainly can. I generally do it by letting my players know that Style Matters. If you do something cool, I'm going to ignore the niggly little rules. [/QUOTE]
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