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General Tabletop Discussion
*Dungeons & Dragons
Cinematic Initiative Variant (CIV)
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<blockquote data-quote="DND_Reborn" data-source="post: 8141674" data-attributes="member: 6987520"><p>Interesting variant. Too bad you didn't get to try it out. I am running my system by one group in about an hour and we'll try a test combat or two probably.</p><p></p><p>One thing I do question about using is the concept of weapon speed and casting times. I have never liked the idea that casting a spell as an "action" is basically instantaneous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> So, I debate about adding such things.</p><p></p><p>I like the rolling for each subsequent action as well, but I thought of a way to do it more cyclical for players who don't want to roll each time. The cyclical idea would be everyone gets one action in the order of descending. You then repeat the order with everyone getting a second action, and so on. Once a creature has taken all of its actions, it is removed from the flow.</p><p></p><p>Using the Fighter/Ogre example above, it would flow like this: (Fighter goes on 21 and Ogre is on 14, repeating back and forth)</p><p></p><p>Fighter moves (draws weapon)</p><p>Ogre attacks</p><p>Fighter attacks (one attack)</p><p>Ogre flees (closes door as it flees)</p><p>Fighter gets OA as Ogre flees</p><p>Fighter pursuits but is blocked by door.</p><p></p><p>But this way, the Fighter doesn't get his second (Extra) attack nor his bonus action attack, so I am sure I really like it. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8141674, member: 6987520"] Interesting variant. Too bad you didn't get to try it out. I am running my system by one group in about an hour and we'll try a test combat or two probably. One thing I do question about using is the concept of weapon speed and casting times. I have never liked the idea that casting a spell as an "action" is basically instantaneous. :( So, I debate about adding such things. I like the rolling for each subsequent action as well, but I thought of a way to do it more cyclical for players who don't want to roll each time. The cyclical idea would be everyone gets one action in the order of descending. You then repeat the order with everyone getting a second action, and so on. Once a creature has taken all of its actions, it is removed from the flow. Using the Fighter/Ogre example above, it would flow like this: (Fighter goes on 21 and Ogre is on 14, repeating back and forth) Fighter moves (draws weapon) Ogre attacks Fighter attacks (one attack) Ogre flees (closes door as it flees) Fighter gets OA as Ogre flees Fighter pursuits but is blocked by door. But this way, the Fighter doesn't get his second (Extra) attack nor his bonus action attack, so I am sure I really like it. [I]shrug[/I] [/QUOTE]
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