Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ciphers and Comprehend Langauge (Forked from DM stuff)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 4948633" data-attributes="member: 22424"><p>That's it in a nutshell.</p><p></p><p>In actual fact, as soon as I start thinking about it too closely, I start to run into real problems with <em>comprehend languages</em> and the like. Do they handle slang, local phrases, and language drift? If it's like having a native translator, does he provide a literal word-for-word translation, or does he interpret to make more sense of the message? What about dead languages?</p><p></p><p>The problem is, go too far in either direction and you hit problems. If it is a literal translation, then it may well prove to be of limited use. If he interprets, then why can't he interpret codes? (He is, after all, a native speaker.)</p><p></p><p>There's also the other question: what is a language? Could the spell translate Morse Code? Semaphore? If so, why not a Caesar cipher? If not, why does it handle Dwarven runes?</p><p></p><p>And so on.</p><p></p><p>Of course, the truth is that it's not really intended to be thought about too deeply. It's a fantasy element for a fantasy game world, and should be interpreted to provide the most fun.</p><p></p><p>(And, actually, I have some problems with WotC declaring that language problems are in the "not fun" category. So much for Daniel Jackson, Indiana Jones and Wesley from Angel.)</p><p></p><p></p><p></p><p>True, although the levels of encryption available to a culture will vary greatly. For most fantasy worlds, I would argue that there's unlikely to be anything more sophisticated that the Enigma, and even that's <em>really</em> pushing it.</p><p></p><p>(Please note, I did say <em>most</em> fantasy worlds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>That said, I'm actually with you as regards <em>comprehand languages</em> and ciphers, if for no other reason than that it's almost certainly more fun to require the PCs to have to hunt for the key.</p><p></p><p>In the other thread, I alluded to an Eberron one-shot I might well consider running. The premise is actually quite simple: in Sharn the PCs are approached by a mysterious femme fatale who wishes to engage their services. A cunning agent (wizard/artificer/technologist) in her employ has been working on a new ritual/device that can break any code. His last message indicated some sort of breakthrough, but he has since disappeared...</p><p></p><p>(Naturally, such a device would be of great interest to many factions, both to possess it for themselves and to prevent others from having it. And, of course, in keeping with the theme, the adventure would include several coded messages, either resolved as skill challenges of, even better with the right group, as puzzles for the players themselves to figure out.)</p></blockquote><p></p>
[QUOTE="delericho, post: 4948633, member: 22424"] That's it in a nutshell. In actual fact, as soon as I start thinking about it too closely, I start to run into real problems with [i]comprehend languages[/i] and the like. Do they handle slang, local phrases, and language drift? If it's like having a native translator, does he provide a literal word-for-word translation, or does he interpret to make more sense of the message? What about dead languages? The problem is, go too far in either direction and you hit problems. If it is a literal translation, then it may well prove to be of limited use. If he interprets, then why can't he interpret codes? (He is, after all, a native speaker.) There's also the other question: what is a language? Could the spell translate Morse Code? Semaphore? If so, why not a Caesar cipher? If not, why does it handle Dwarven runes? And so on. Of course, the truth is that it's not really intended to be thought about too deeply. It's a fantasy element for a fantasy game world, and should be interpreted to provide the most fun. (And, actually, I have some problems with WotC declaring that language problems are in the "not fun" category. So much for Daniel Jackson, Indiana Jones and Wesley from Angel.) True, although the levels of encryption available to a culture will vary greatly. For most fantasy worlds, I would argue that there's unlikely to be anything more sophisticated that the Enigma, and even that's [i]really[/i] pushing it. (Please note, I did say [i]most[/i] fantasy worlds! :) ) That said, I'm actually with you as regards [i]comprehand languages[/i] and ciphers, if for no other reason than that it's almost certainly more fun to require the PCs to have to hunt for the key. In the other thread, I alluded to an Eberron one-shot I might well consider running. The premise is actually quite simple: in Sharn the PCs are approached by a mysterious femme fatale who wishes to engage their services. A cunning agent (wizard/artificer/technologist) in her employ has been working on a new ritual/device that can break any code. His last message indicated some sort of breakthrough, but he has since disappeared... (Naturally, such a device would be of great interest to many factions, both to possess it for themselves and to prevent others from having it. And, of course, in keeping with the theme, the adventure would include several coded messages, either resolved as skill challenges of, even better with the right group, as puzzles for the players themselves to figure out.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ciphers and Comprehend Langauge (Forked from DM stuff)
Top