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Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
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<blockquote data-quote="EzekielRaiden" data-source="post: 9793147" data-attributes="member: 6790260"><p>[Citation needed.]</p><p></p><p>By which I mean: <em>You believe</em> that's what gets people playing. I've experienced, over nearly three decades, that the things that get people playing have <em>nothing whatsoever</em> to do with any of that. It's the idea of a fantastical adventure with friends, of being part of a grand story, of getting to do anything you can imagine.</p><p></p><p>Game balance is something you can only discover after you've already, y'know, played a fair amount. And when you do, it usually is <em>not very fun</em> to find out that the things you like actually suck, or the things you don't like are crazy powerful. Of course, it <em>is</em> fun up to a point to discover that things you like are strong. But for some folks, including people on this very forum, it's pretty frustrating to have made choices solely because they sounded cool, which left their friends barely scraping by at minimum competency, while they themselves are ruling the roost, consistently being the strongest participants. 5e is <em>better</em> about this than 3e was, but that's like saying that some location is a higher elevation than the Mariana Trench--<em>of course it is</em>, you'd have to be <em>intentionally</em> doing things horribly wrong to get any lower!</p><p></p><p></p><p>I had and have no problem with it. I'm citing it because I know it's one of Zardnaar's personal frustrations with balance in 5e, a spell I know he bans. The point was to highlight that, for all the claims 5e fans love to make about how balance is antagonistic to fun (or whatever), they still care about balance too.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9793147, member: 6790260"] [Citation needed.] By which I mean: [I]You believe[/I] that's what gets people playing. I've experienced, over nearly three decades, that the things that get people playing have [I]nothing whatsoever[/I] to do with any of that. It's the idea of a fantastical adventure with friends, of being part of a grand story, of getting to do anything you can imagine. Game balance is something you can only discover after you've already, y'know, played a fair amount. And when you do, it usually is [I]not very fun[/I] to find out that the things you like actually suck, or the things you don't like are crazy powerful. Of course, it [I]is[/I] fun up to a point to discover that things you like are strong. But for some folks, including people on this very forum, it's pretty frustrating to have made choices solely because they sounded cool, which left their friends barely scraping by at minimum competency, while they themselves are ruling the roost, consistently being the strongest participants. 5e is [I]better[/I] about this than 3e was, but that's like saying that some location is a higher elevation than the Mariana Trench--[I]of course it is[/I], you'd have to be [I]intentionally[/I] doing things horribly wrong to get any lower! I had and have no problem with it. I'm citing it because I know it's one of Zardnaar's personal frustrations with balance in 5e, a spell I know he bans. The point was to highlight that, for all the claims 5e fans love to make about how balance is antagonistic to fun (or whatever), they still care about balance too. [/QUOTE]
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Circle Casting is gonna break a lot of games
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