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General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
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<blockquote data-quote="EzekielRaiden" data-source="post: 9793730" data-attributes="member: 6790260"><p>Alright.</p><p></p><p>I don't believe people struggled <em>so badly</em> picking their character stuff in something like 4e, 13A, or similar games, to make that so radically different that the "oh, uh, sorry...you've...made a character that sucks at everything" issues that 3e had, and 5e retains, albeit to a lesser extent.</p><p></p><p><em>Especially</em> because 5e has significantly more complex character creation for more than half of characters. Doubly so with 5.0, when you had to pick subclass right away for several spellcasting classes.</p><p></p><p>Get back to me when we've stopped cramming Vancing spellcasting down new players' throats and calling it "simplicity".</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9793730, member: 6790260"] Alright. I don't believe people struggled [I]so badly[/I] picking their character stuff in something like 4e, 13A, or similar games, to make that so radically different that the "oh, uh, sorry...you've...made a character that sucks at everything" issues that 3e had, and 5e retains, albeit to a lesser extent. [I]Especially[/I] because 5e has significantly more complex character creation for more than half of characters. Doubly so with 5.0, when you had to pick subclass right away for several spellcasting classes. Get back to me when we've stopped cramming Vancing spellcasting down new players' throats and calling it "simplicity". [/QUOTE]
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Circle Casting is gonna break a lot of games
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