Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9794175" data-attributes="member: 7035894"><p>Not to mention that there is an assumption that it is advantageous to have frontline warriors, who soak most of the damage, be responsible for maintaining concentration, which keys off damage taken. Yes, some (not all) martial classes are proficient in Con saving throws (my monk isn't), but they are going to be making a lot more of them.</p><p></p><p>So this is an option, but it hardly seems like a game-breaking one. As we break down various scenarios, I'm just not seeing much in these rules that will have a huge impact on my games, from the player side. Again, I'll have to wait and see how it works out in practice - mastery has turned out to be a much bigger pain in the butt than anticipated, so maybe this will, too. But my initial take is that circle casting by players looks very situational.</p><p></p><p>Edit: like, I'm trying to imagine what has gone into the "haste scenario" in terms of costs and benefits. Let's say there are four martial classes being given <em>haste</em> before the big fight starts. Those who aren't natural casters, like our party's monk and barbarian, have had to take a level in a different class just to make it happen. Then we've given up four 3rd level spell slots. And given how often each of the frontline characters gets hit, they are going to be making multiple concentration saves every round, so they probably aren't going to get that much use out of the <em>haste</em> before it fails. And now they are dealing with the after effect of being <em>hasted</em>.</p><p></p><p>I kinda feel like, most of the time, casting four fireballs or something would have been a more cost effective use of those spell slots, not to mention character levels.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9794175, member: 7035894"] Not to mention that there is an assumption that it is advantageous to have frontline warriors, who soak most of the damage, be responsible for maintaining concentration, which keys off damage taken. Yes, some (not all) martial classes are proficient in Con saving throws (my monk isn't), but they are going to be making a lot more of them. So this is an option, but it hardly seems like a game-breaking one. As we break down various scenarios, I'm just not seeing much in these rules that will have a huge impact on my games, from the player side. Again, I'll have to wait and see how it works out in practice - mastery has turned out to be a much bigger pain in the butt than anticipated, so maybe this will, too. But my initial take is that circle casting by players looks very situational. Edit: like, I'm trying to imagine what has gone into the "haste scenario" in terms of costs and benefits. Let's say there are four martial classes being given [I]haste[/I] before the big fight starts. Those who aren't natural casters, like our party's monk and barbarian, have had to take a level in a different class just to make it happen. Then we've given up four 3rd level spell slots. And given how often each of the frontline characters gets hit, they are going to be making multiple concentration saves every round, so they probably aren't going to get that much use out of the [I]haste[/I] before it fails. And now they are dealing with the after effect of being [I]hasted[/I]. I kinda feel like, most of the time, casting four fireballs or something would have been a more cost effective use of those spell slots, not to mention character levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
Top