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Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
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<blockquote data-quote="Sacrosanct" data-source="post: 9794278" data-attributes="member: 15700"><p>That's not accurate. We're not talking Aoe with Earth tremor. That's not how it's written. It's written as such:</p><p></p><p><em>"You cause a tremor in the ground <strong>within range.</strong> Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes <u><strong>1d6</strong><img src="https://www.enworld.org/chrome-extension%3A//gnblbpbepfbfmoobegdogkglpbhcjofh/images/icons/badges/custom20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></u> bludgeoning damage and is knocked <a href="https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#ProneCondition" target="_blank">prone</a>. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand."</em></p><p></p><p>If the range is extended to 1000 feet, that means the tremor extends 1000 feet from you. That's how it's worded. If they meant AoE, they would have an AoE description in the spell like every other AoE spell. It's also why the original spell only has a range of 10 feet. </p><p></p><p></p><p></p><p></p><p>Once again, a helper doesn't need to cast spells. They can be out of spell slots and still do shared concentration or buffing AoE, etc. So no, it's not the same as just casting two spells.</p><p></p><p>Again, no, they do not require spells slots from the helper</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9794278, member: 15700"] That's not accurate. We're not talking Aoe with Earth tremor. That's not how it's written. It's written as such: [I]"You cause a tremor in the ground [B]within range.[/B] Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes [U][B]1d6[/B][IMG]https://www.enworld.org/chrome-extension%3A//gnblbpbepfbfmoobegdogkglpbhcjofh/images/icons/badges/custom20.png[/IMG][/U] bludgeoning damage and is knocked [URL='https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#ProneCondition']prone[/URL]. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand."[/I] If the range is extended to 1000 feet, that means the tremor extends 1000 feet from you. That's how it's worded. If they meant AoE, they would have an AoE description in the spell like every other AoE spell. It's also why the original spell only has a range of 10 feet. Once again, a helper doesn't need to cast spells. They can be out of spell slots and still do shared concentration or buffing AoE, etc. So no, it's not the same as just casting two spells. Again, no, they do not require spells slots from the helper [/QUOTE]
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Circle Casting is gonna break a lot of games
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