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General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
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<blockquote data-quote="Sacrosanct" data-source="post: 9794307" data-attributes="member: 15700"><p>It doesn't take 2 rounds to do it. It's all in the same round, taking effect on the initiative roll of the last helper.</p><p></p><p></p><p> if the EK is not in range, or any other number of reasons, it's totally plausible. Bumping an Aoe spell from 15 ft radius to 25 ft radius can be a very big deal--much more impactful than an attack roll or two.</p><p></p><p>Depends.</p><p></p><p>I don't know anyone who casts Spirit Guardians for a 1-2 round combat anyway. Or really any concentration spell. Those are typically for longer combats.</p><p></p><p>If I'm a bard and none of my spells aren't really suited for the combat, or I'm out of spells, is it better for me to cast a 2d6 cantrip at a single target? Or is it better for me to spend my action to move that spirit guardians from 28 total squares to 79? With each creature from those additional 51 squares taking damage?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9794307, member: 15700"] It doesn't take 2 rounds to do it. It's all in the same round, taking effect on the initiative roll of the last helper. if the EK is not in range, or any other number of reasons, it's totally plausible. Bumping an Aoe spell from 15 ft radius to 25 ft radius can be a very big deal--much more impactful than an attack roll or two. Depends. I don't know anyone who casts Spirit Guardians for a 1-2 round combat anyway. Or really any concentration spell. Those are typically for longer combats. If I'm a bard and none of my spells aren't really suited for the combat, or I'm out of spells, is it better for me to cast a 2d6 cantrip at a single target? Or is it better for me to spend my action to move that spirit guardians from 28 total squares to 79? With each creature from those additional 51 squares taking damage? [/QUOTE]
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Circle Casting is gonna break a lot of games
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