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General Tabletop Discussion
*Dungeons & Dragons
Circle Casting is gonna break a lot of games
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<blockquote data-quote="ECMO3" data-source="post: 9794360" data-attributes="member: 7030563"><p>No but with completely random ability scores it is true 50% of the time. So 50% of the time the spell takes effect on the 2nd round not the first if the Cleric and the Fighter have the same dexterity.</p><p></p><p>It is still not always in the first round like you claimed, and if we<strong><em> assume</em></strong> the fighter has a higher dexterity the spell will complete in the second round more than it will complete in the first round.</p><p></p><p></p><p></p><p>No you didn't explain it.</p><p></p><p></p><p></p><p>Ok so now you are saying this supposed gamebreaking mechanic is so highly situational that it only works on long combats where you are surrounded by enemies?</p><p></p><p></p><p></p><p></p><p>Except an Eldritch Knight is going to do significantly more damage than that and you are almost never going to have 6 more enemies in the AOE.</p><p></p><p>Not considering accuracy or weapon mastery, a 9th level Eldritch Knight should do around 40 damage with an attack action. That is going to be more than you are going to generally do by increasing the size of Spirit Guardians, especially when you consider accuracy/saves, magic weapons and other augmentation. </p><p></p><p>Even if you get 4 more enemies, doing 35 damage to 1 enemy is usually better than the 45 or so you are going to do spread across 4 enemies.</p><p></p><p></p><p></p><p>It will almost never be better in play on 9th level PCs. It has to be a unique situation, those situations rarely happen and it won't be gamebreaking when it does.</p><p></p><p></p><p></p><p>Observation. I have played four 1-20 games using the 2024 rules.</p><p></p><p></p><p></p><p>Nope, even with multiple enemies it will usually be better, most of the time A LOT better.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9794360, member: 7030563"] No but with completely random ability scores it is true 50% of the time. So 50% of the time the spell takes effect on the 2nd round not the first if the Cleric and the Fighter have the same dexterity. It is still not always in the first round like you claimed, and if we[B][I] assume[/I][/B] the fighter has a higher dexterity the spell will complete in the second round more than it will complete in the first round. No you didn't explain it. Ok so now you are saying this supposed gamebreaking mechanic is so highly situational that it only works on long combats where you are surrounded by enemies? Except an Eldritch Knight is going to do significantly more damage than that and you are almost never going to have 6 more enemies in the AOE. Not considering accuracy or weapon mastery, a 9th level Eldritch Knight should do around 40 damage with an attack action. That is going to be more than you are going to generally do by increasing the size of Spirit Guardians, especially when you consider accuracy/saves, magic weapons and other augmentation. Even if you get 4 more enemies, doing 35 damage to 1 enemy is usually better than the 45 or so you are going to do spread across 4 enemies. It will almost never be better in play on 9th level PCs. It has to be a unique situation, those situations rarely happen and it won't be gamebreaking when it does. Observation. I have played four 1-20 games using the 2024 rules. Nope, even with multiple enemies it will usually be better, most of the time A LOT better. [/QUOTE]
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