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Circle kick
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<blockquote data-quote="Pielorinho" data-source="post: 742334" data-attributes="member: 259"><p>Given what plane sailing said about the actual uses of a circle kick, what about completely reworking it to read like this:</p><p></p><p>Circle Kick</p><p>Prerequisites: BAB +3, Improved Disarm</p><p></p><p>The character may knock aside an opponent's shield or melee or natural weapon. To do so, the character must make a touch attack against the opponent and then succeed at an opposed strength check. Doing so does not provoke an attack of opporunity. [note that this opposed strength check would not be modified by size of weaponry; this makes using this feat more advantageous than using improved disarm].</p><p></p><p> If successful, the opponent does not threaten the character with the melee weapon or natural weapon for until the opponent's next action. If used against a shield, the character can ignore the shield's armor class bonus until the opponent's next action.</p><p></p><p>This would represent knocking aside an opponent's defenses, and would be great if the monk then wanted to do something like grapple the opponent.</p><p></p><p>Daniel</p><p>aware that this is totally house-rules territory, and not really caring</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 742334, member: 259"] Given what plane sailing said about the actual uses of a circle kick, what about completely reworking it to read like this: Circle Kick Prerequisites: BAB +3, Improved Disarm The character may knock aside an opponent's shield or melee or natural weapon. To do so, the character must make a touch attack against the opponent and then succeed at an opposed strength check. Doing so does not provoke an attack of opporunity. [note that this opposed strength check would not be modified by size of weaponry; this makes using this feat more advantageous than using improved disarm]. If successful, the opponent does not threaten the character with the melee weapon or natural weapon for until the opponent's next action. If used against a shield, the character can ignore the shield's armor class bonus until the opponent's next action. This would represent knocking aside an opponent's defenses, and would be great if the monk then wanted to do something like grapple the opponent. Daniel aware that this is totally house-rules territory, and not really caring [/QUOTE]
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