Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Magic Concerns In "Heroes Of Faerun"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 9791210" data-attributes="member: 6906155"><p>XP rules have always been hand waved for combat as well as non-combat encounters. Different tables play D&D with different emphasis, and XP is awarded to reward the activates the table wants to encourage, in a quantity to match the desired rate of levelling. Ergo Gygax awarded XP for killing monsters and accumulated wealth. Any other activity was played for love (aka no reward). Later, as social activities became more standard, they were seen as a way to bypass combat, and thus awarded however many xp you would have gained by murderhoboing it. 3e then made things even more complicated by including magic items into progression. If you look at CRPGs like BG1, they award xp for completing objectives based on the desired rate of progression.</p><p></p><p>So yes, it’s all completely arbitrary, which is why WotC has largely dumped xp and made milestone levelling standard. You gain a level whenever you reach a certain point in the plot. How you get there is irrelevant.</p><p></p><p>The fact is, xp, gold and level really doesn’t matter anyway. There is no winning or losing in D&D. It’s just brownie points to make the players feel good.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9791210, member: 6906155"] XP rules have always been hand waved for combat as well as non-combat encounters. Different tables play D&D with different emphasis, and XP is awarded to reward the activates the table wants to encourage, in a quantity to match the desired rate of levelling. Ergo Gygax awarded XP for killing monsters and accumulated wealth. Any other activity was played for love (aka no reward). Later, as social activities became more standard, they were seen as a way to bypass combat, and thus awarded however many xp you would have gained by murderhoboing it. 3e then made things even more complicated by including magic items into progression. If you look at CRPGs like BG1, they award xp for completing objectives based on the desired rate of progression. So yes, it’s all completely arbitrary, which is why WotC has largely dumped xp and made milestone levelling standard. You gain a level whenever you reach a certain point in the plot. How you get there is irrelevant. The fact is, xp, gold and level really doesn’t matter anyway. There is no winning or losing in D&D. It’s just brownie points to make the players feel good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Circle Magic Concerns In "Heroes Of Faerun"
Top