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(+) Circle of Spores, a Better Execution
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<blockquote data-quote="Ancalagon" data-source="post: 8773548" data-attributes="member: 23"><p>I think to me the first problem that has to be fixed is the reaction problem - both Halo of Spores and Fungal Infestation require a reaction... but ideally you wan to do halo of spores every turn (other wise, why bother with the small damage at all?), which could stop Fungal Infestation from being available (due to the lack of a reaction). As of now, it "doesn't quite work".</p><p></p><p>In my game, we removed the need for a save for the Halo of Spore damage - slows down the game. Also,</p><p></p><p><span style="font-family: 'Calibri'">2: The creation of a zombie via Fungal infestation takes a reaction. However, if the damage that kills the creature is from the following sources, you don't need a reaction, it just happens:</span></p><p><span style="font-family: 'Calibri'">a: Halo of spore</span></p><p><span style="font-family: 'Calibri'">b: a melee attack that gets extra damage from symbiotic entity</span></p><p><span style="font-family: 'Calibri'">c: chill touch</span></p><p><span style="font-family: 'Calibri'">d: a zombie you control</span></p><p> <span style="font-family: 'Calibri'"></span></p><p>I'm considering extending the range Fungal Infestation can occur if death occurs via those attacks...</p><p></p><p><span style="font-family: 'Calibri'">3: The temp HP from symbiotic entity last more than 10 min (I believe this is the case, but the rules are not 100% clear on this, and so I made a ruling)</span></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8773548, member: 23"] I think to me the first problem that has to be fixed is the reaction problem - both Halo of Spores and Fungal Infestation require a reaction... but ideally you wan to do halo of spores every turn (other wise, why bother with the small damage at all?), which could stop Fungal Infestation from being available (due to the lack of a reaction). As of now, it "doesn't quite work". In my game, we removed the need for a save for the Halo of Spore damage - slows down the game. Also, [FONT=Calibri]2: The creation of a zombie via Fungal infestation takes a reaction. However, if the damage that kills the creature is from the following sources, you don't need a reaction, it just happens: a: Halo of spore b: a melee attack that gets extra damage from symbiotic entity c: chill touch d: a zombie you control [/FONT] I'm considering extending the range Fungal Infestation can occur if death occurs via those attacks... [FONT=Calibri]3: The temp HP from symbiotic entity last more than 10 min (I believe this is the case, but the rules are not 100% clear on this, and so I made a ruling)[/FONT] [/QUOTE]
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