D&D 5E (2024) Circle of the Sea. Under Rated DPR?

Zardnaar

Legend
So im looking at the Sea Druid. Thinking of stacking damage.

Basic idea is Conjure animals+Wrath of the Sea. It also has a decent spell list as a blaster.

Conjure Animals
3d10 slashing, dex save to avoid within 10'. More damage than spirit guardians. Smaller AoE and worse damage type and saving throw to target. Hit allies unlike Spirit Guardians

Wrath of the sea. 4d6 cold damage level 5 with 18 wisdom. Con save to avoid. Eats your bonus action.

I would take warcaster at 5

4. But what theres more. You also have your action available. Wrath and CA both last 10
Minutes. Shillagh deals 1d10 damage at 5th level. Depending on how your DM determines how you cast it outside combat theoretically its more or less always on. Wisdom to hit and damage and its force. You probably want to melee anyway.

But there's even more. High Elf or origin feat can grant true strike. That's another 1d6 radiant damage.

Level 5

3d10 Slashing
4d6 cold
1d10+4 Force (radiant?)
1d6 Radiant

Average 45.5 damage. 43.5 if you can't use shillagh. Depending on saves.

Depending on how many things you stack.
Upcasting CA
Level 7 51
Level 9 56.5

Level 11. 20 wisdom.

6d10 CA upcast Level 6
5d6 cold
1d12+5
2d6 radiant.

Damage potential 69 (giggity). Not bad by Druid standards. A chunk of it is AoE and you have lightning bolt as well.

Thoughts am I missing anything? Its very saving throw depending.

Anyone seen one in play or ran one?
 
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I'm watching a Druid of the Sea in our current campaign (level 3). They're a bit squishy but Wrath is already solid (especially when we battle atop ships and it tosses foes over the side, terrain matters...) He uses his "familiar" ability to "Help" others get Advantage, which depending on the initiative roll could combo. He hasn't done the shillelagh route because if intelligent enemies gang up on the caster, he can go down (and has) quickly.
 


Conjure Animals
3d10 slashing, dex save to avoid within 10'. More damage than spirit guardians. Smaller AoE and worse damage type and saving throw to target. Hit allies unlike Spirit Guardians
Doesn't hit allies.
"you can force that creature to"

Also thorn whip seems like it would be good here. Pull an enemy into the zone.
Or just Dodge.
 


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