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Circle of the Void - a Druid sub-class for Spelljammer
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<blockquote data-quote="Irda Ranger" data-source="post: 7345808" data-attributes="member: 1003"><p>Thank you for taking the time to read it! I completely agree that radiant is a rare damage type, but if you look at the Circle of the Land (which is the reference sub-class), it gives you protection against damage from plants. So I was going for something about equally useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>However! I have been working on an alternative 6th level ability that's cooler, but it uses you Wildshape. Check this out--</p><p></p><p><u>STARMAN</u></p><p>Starting at 6 th level, you gain the ability to use</p><p>your Wildshape feature to generate a powerful</p><p>starlight that shines out of your skin and clothes.</p><p>While you are the star man you gain the</p><p>following features—</p><p></p><p>You emit dim starlight with a radius of 30</p><p>feet and it impossible for you to hide in any</p><p>non-magical darkness.</p><p></p><p>You do not breathe and are immune to all</p><p>gaseous effects or the absence of air. You</p><p>can choose to inhale gasses for purposes of</p><p>speaking, but this has no other effect on</p><p>you.</p><p></p><p>You can walk along a gravity plane as if it</p><p>were solid ground. As an action or by using</p><p>half of your move you can switch</p><p>orientation from one planar face to the</p><p>other. Falling to a gravity plane from a great</p><p>height causes no damage.</p><p></p><p>At 8 th level the light grows stronger. You </p><p>emit bright light for 30 feet and dim light out</p><p>to 60 feet. You gain a fly speed of 60.</p><p>You can deflect harmful light. As a reaction</p><p>you can impose disadvantage on any one</p><p>radiant attack made against you, or give</p><p>yourself advantage on one saving throw</p><p>against any radiant damage or effect. You</p><p>can choose to use this reaction after seeing</p><p>the initial roll but before knowing its effect.</p><p></p><p>At 12 th level you become a being of pure</p><p>light. You gain resistance to radiant damage </p><p>and non-magical piercing, slashing, and </p><p>bludgeoning damage. You can choose whether </p><p>your equipment falls to the ground, turns into</p><p>light, or remains being worn.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7345808, member: 1003"] Thank you for taking the time to read it! I completely agree that radiant is a rare damage type, but if you look at the Circle of the Land (which is the reference sub-class), it gives you protection against damage from plants. So I was going for something about equally useful. :-) However! I have been working on an alternative 6th level ability that's cooler, but it uses you Wildshape. Check this out-- [U]STARMAN[/U] Starting at 6 th level, you gain the ability to use your Wildshape feature to generate a powerful starlight that shines out of your skin and clothes. While you are the star man you gain the following features— You emit dim starlight with a radius of 30 feet and it impossible for you to hide in any non-magical darkness. You do not breathe and are immune to all gaseous effects or the absence of air. You can choose to inhale gasses for purposes of speaking, but this has no other effect on you. You can walk along a gravity plane as if it were solid ground. As an action or by using half of your move you can switch orientation from one planar face to the other. Falling to a gravity plane from a great height causes no damage. At 8 th level the light grows stronger. You emit bright light for 30 feet and dim light out to 60 feet. You gain a fly speed of 60. You can deflect harmful light. As a reaction you can impose disadvantage on any one radiant attack made against you, or give yourself advantage on one saving throw against any radiant damage or effect. You can choose to use this reaction after seeing the initial roll but before knowing its effect. At 12 th level you become a being of pure light. You gain resistance to radiant damage and non-magical piercing, slashing, and bludgeoning damage. You can choose whether your equipment falls to the ground, turns into light, or remains being worn. [/QUOTE]
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