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circlet of spellcrafting +10
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<blockquote data-quote="Saeviomagy" data-source="post: 2342485" data-attributes="member: 5890"><p>Here's the problem:</p><p></p><p>An item of +15 to diplomacy <em>breaks the game</em>.</p><p>An item of +15 to UMD<em>breaks the game</em>.</p><p>An item of +15 to concentration <em>breaks the game</em>.</p><p>An item of +15 to sleight of hand<em>breaks the game</em>.</p><p></p><p>Guess which items are not available in the core rules? Yes! That's right kiddies - those ones given above.</p><p></p><p>An item of +15 to move silently - means someone is quiet. Oooh. Scary.</p><p></p><p>An item of +15 to hide - means someone can't be spotted. Unless, of course, you use one of the many, many ways to totally and utterly override hide. Oooh. Scary.</p><p></p><p>An item of +15 to sleight of hand means that a moderately effective (at the appropriate levels) rogue can steal every single item that a foe owns as a free action. That seems a little scary to me.</p><p></p><p>An item of +15 to diplomacy means that a moderately effective negotiator can turn basically any foe into an ally.</p><p></p><p>Get the point?</p><p></p><p>A blanket skill bonus to spellcraft isn't currently available. There may or may not be a good reason for that. The existence of a class or feats which require very high skill rolls to pull off very powerful tricks means that there IS a good reason.</p><p></p><p>So get lost. No items of +spellcraft. Not in my game.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2342485, member: 5890"] Here's the problem: An item of +15 to diplomacy [i]breaks the game[/i]. An item of +15 to UMD[i]breaks the game[/i]. An item of +15 to concentration [i]breaks the game[/i]. An item of +15 to sleight of hand[i]breaks the game[/i]. Guess which items are not available in the core rules? Yes! That's right kiddies - those ones given above. An item of +15 to move silently - means someone is quiet. Oooh. Scary. An item of +15 to hide - means someone can't be spotted. Unless, of course, you use one of the many, many ways to totally and utterly override hide. Oooh. Scary. An item of +15 to sleight of hand means that a moderately effective (at the appropriate levels) rogue can steal every single item that a foe owns as a free action. That seems a little scary to me. An item of +15 to diplomacy means that a moderately effective negotiator can turn basically any foe into an ally. Get the point? A blanket skill bonus to spellcraft isn't currently available. There may or may not be a good reason for that. The existence of a class or feats which require very high skill rolls to pull off very powerful tricks means that there IS a good reason. So get lost. No items of +spellcraft. Not in my game. [/QUOTE]
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