HandofMystra
First Post
I am running an encounter where wagons (these are presumably well-made wagons from Keoland) are attacked on a wide road. Ideally, the wagons could be circled. If not, at least one could be brought up parallel to the other to provide cover from both sides. This would be part of the training of a caravan teamster. I was thinking that wagons could have maneuverability like flyers. We assume every self-propelled creature has the 2-D analog of perfect maneuverability. Poor maneuverability allows a turn of 45 degrees in 5' with a max turn of 45 degrees. Not knowing wagons beyond toys (would they have a pivoting front axle?), this seems reasonable to me.
Or maybe the teamsters should run away while the PCs handle it. Naw, a wagon moves at 20' and my baddies move at 30. Maybe once all the badies are engaged, the wagons could leave. I guess to be ready for that, they could pull up parallel without compromising their ability to flee.
Or maybe the teamsters should run away while the PCs handle it. Naw, a wagon moves at 20' and my baddies move at 30. Maybe once all the badies are engaged, the wagons could leave. I guess to be ready for that, they could pull up parallel without compromising their ability to flee.