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Circling the Wagons
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3083194" data-attributes="member: 20805"><p>Circling the wagons was an intersting tactic designed to fit a specific scenario.. </p><p></p><p>Allies are slow, have supplies/people to protect and have ranged weaponry and see the enemy before they engage.</p><p></p><p>Opponents are faster, want to take supplies/kill people and have ranged weaponry. Opponents cannot simply charge in to melee range as the allies fire is lethal enough to drop them before they make it into the circle.</p><p></p><p>In a world with Fireball, circling the wagons could be a very dangerous deal... unless you have some sort of protection against magic. With magic involved, perhaps splitting off a group to delay the attackers might be a valid tactic, but only if the PC's have better movement and can actually stop the attackers instead of being bypassed.</p><p></p><p>In a world with lots of hitpoints, even a no-magic setting gets to be interesting as all it takes is one decent level barabrian to break your circle of protection <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>All really depends on what sort of work you have, I guess. The advantages of circling the wagons is gaining Cover and limiting where the enemy can attack you from. Still a farily valid tactic when the chips are down.</p><p></p><p>As to mechanics, the best way to to have the circling the wagons occur before 'combat' actually starts, that way you don't have to worry about turning radius or any of that stuff. If you want to do it in combat, a 1/8 face per 5' forward should suffice for the wagons. The Teamsters would have this tactic down to a science.. or you could make the poor PC's excercise thier Handle Animal skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3083194, member: 20805"] Circling the wagons was an intersting tactic designed to fit a specific scenario.. Allies are slow, have supplies/people to protect and have ranged weaponry and see the enemy before they engage. Opponents are faster, want to take supplies/kill people and have ranged weaponry. Opponents cannot simply charge in to melee range as the allies fire is lethal enough to drop them before they make it into the circle. In a world with Fireball, circling the wagons could be a very dangerous deal... unless you have some sort of protection against magic. With magic involved, perhaps splitting off a group to delay the attackers might be a valid tactic, but only if the PC's have better movement and can actually stop the attackers instead of being bypassed. In a world with lots of hitpoints, even a no-magic setting gets to be interesting as all it takes is one decent level barabrian to break your circle of protection :( All really depends on what sort of work you have, I guess. The advantages of circling the wagons is gaining Cover and limiting where the enemy can attack you from. Still a farily valid tactic when the chips are down. As to mechanics, the best way to to have the circling the wagons occur before 'combat' actually starts, that way you don't have to worry about turning radius or any of that stuff. If you want to do it in combat, a 1/8 face per 5' forward should suffice for the wagons. The Teamsters would have this tactic down to a science.. or you could make the poor PC's excercise thier Handle Animal skills :) [/QUOTE]
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