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Citadel of the Iron Crown - Burglars in Mirkwood
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<blockquote data-quote="Dlsharrock" data-source="post: 4192471" data-attributes="member: 55833"><p>[SBLOCK=General note to all players about dice rolling]. For rolls, please use Invisible Castle <a href="http://invisiblecastle.com/roller/" target="_blank">http://invisiblecastle.com/roller/</a> and provide a link to your rolls pls. DM prerogative, I won't usually provide links to rolls where I've added to or subtracted from the roll or where the number/type of rolls might give away information about what I'm rolling or monster/NPC stats. I can provide links to rolls after the event (when it no longer matters) if players request it.[/SBLOCK]</p><p></p><p><strong>The Burglars</strong></p><p><span style="color: DarkOrange">It's dusk and we can assume its dark in the back room. All five burglars are wearing loose black robes to knee length tied at the waist, possibly with black belts, or maybe rope (either way hidden under the folds of the fabric) and cowls up to cover their heads. They wear black tights on skinny legs and black curly toed boots. All five are suspiciously short, and unlikely to be Men, at least not Men of regular height. Nor are they likely to be Orcs, orcs being much taller and wider and also smelly enough to be instantly recognisable.</span></p><p></p><p>[SBLOCK=Binder_Fred]</p><p><strong>Please roll for spot checks</strong> (d20+8) At this stage you won't know whether the roll is against humans or not. If it is I'll boost the check accordingly.</p><p><strong>The cursing</strong>: If you like you can make INT check vs DC 10 (equiv. Knowledge-Local).</p><p><strong>General Spot{/B] to see how the room was disturbed (the chest where he keeps everything, Signs of (forced?) entry (DC 5 (d20+8))</strong></p><p><strong><strong>Listen and Spot checks</strong> on the thieves: 5xCheck for Listen (d20+3) and 5xSpot (d20+8) DC retained at this point, though whatever it is I'll be giving him a bonus for his Darkvision. </strong></p><p><strong><strong>Tracks</strong>: Survival Check (d20+3 vs DC 12) will allow him to find tracks but not follow them (req. Track feat otherwise DC 10 or less). If Belly is present and you can make a successful Handle Animals check (d20+5 vs DC 10) I'll lower the Track DC to 10, assuming her nose will help Baran find his quarry. Bear in mind, if you intend to move silently or anything like that, Belly is noisy, snuffly and breaks twigs left right and centre <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong>[/SBLOCK]</strong></p><p><strong></strong></p><p><strong>[SBLOCK=Spot checks vs opposed Disguise checks]Spot checks vs Disguise per burglar </strong></p><p><strong>19, 7, 17, 6, 7</strong></p><p><strong>Ulfang can make Spot checks against the same opposed rolls, Renau1g.</strong></p><p><strong></strong></p><p><strong>Results will determine racial possibilities and anything else that might give the game away, like gait or general demeanour. Their faces are well shadowed and hidden and turned away from Baran and Ulfang so no facial descriptions.[/SBLOCK]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">It was an expletive, gruff and muffled.</span> </strong></p><p><strong></strong></p><p><strong>Description of the woods:</strong></p><p><strong><span style="color: DeepSkyBlue">Dusk seems to shrink back from the fringe of the trees, preferring the remains of the day within the camp and the cowled oil lamps of the camp's inhabitants to the denseness of Mirkwood. In the woods dusk quickly becomes night. Out here, near the edge, and on the steepness of the mountain side, the trees are tall and straight, ferns and firs swaying gently in the breeze. Not much further in the trunks become thicker and firs give way to older, darker trees whose branches seem to reach out one to another like enfolding arms. </span></strong></p><p><strong><span style="color: DeepSkyBlue"> Occassionally a slender beam of moonlight, lucky enough not to be caught in the tangled boughs above and the matted roots below, stabs down thin and bright. But this is seldom, and as any who work on this side of the woods would know, more seldom still further in.</span></strong></p><p><strong><span style="color: DeepSkyBlue"> Black squirrels (who never seem to sleep) watch from branches above and scratch their tufted ears. Their bright eyes are like marbles amidst the glimmering green of leaves and their dark shapes are eery holes within deep browns of branch and twig. </span></strong></p><p><strong><span style="color: DeepSkyBlue"> Queer noises come from the depths as quiet settles and those looking in on the forest stand silently to listen. Grunts, scufflings and hurryings in the undergrowth and among the leaves that lie piled endlessly thick in places on the forest floor, telltale sounds of uncanny creatures none can see.</span></strong></p><p><strong><span style="color: DeepSkyBlue"></span></strong></p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4192471, member: 55833"] [SBLOCK=General note to all players about dice rolling]. For rolls, please use Invisible Castle [url]http://invisiblecastle.com/roller/[/url] and provide a link to your rolls pls. DM prerogative, I won't usually provide links to rolls where I've added to or subtracted from the roll or where the number/type of rolls might give away information about what I'm rolling or monster/NPC stats. I can provide links to rolls after the event (when it no longer matters) if players request it.[/SBLOCK] [B]The Burglars[/B] [COLOR=DarkOrange]It's dusk and we can assume its dark in the back room. All five burglars are wearing loose black robes to knee length tied at the waist, possibly with black belts, or maybe rope (either way hidden under the folds of the fabric) and cowls up to cover their heads. They wear black tights on skinny legs and black curly toed boots. All five are suspiciously short, and unlikely to be Men, at least not Men of regular height. Nor are they likely to be Orcs, orcs being much taller and wider and also smelly enough to be instantly recognisable.[/COLOR] [SBLOCK=Binder_Fred] [B]Please roll for spot checks[/B] (d20+8) At this stage you won't know whether the roll is against humans or not. If it is I'll boost the check accordingly. [B]The cursing[/B]: If you like you can make INT check vs DC 10 (equiv. Knowledge-Local). [B]General Spot{/B] to see how the room was disturbed (the chest where he keeps everything, Signs of (forced?) entry (DC 5 (d20+8)) [B]Listen and Spot checks[/B] on the thieves: 5xCheck for Listen (d20+3) and 5xSpot (d20+8) DC retained at this point, though whatever it is I'll be giving him a bonus for his Darkvision. [B]Tracks[/B]: Survival Check (d20+3 vs DC 12) will allow him to find tracks but not follow them (req. Track feat otherwise DC 10 or less). If Belly is present and you can make a successful Handle Animals check (d20+5 vs DC 10) I'll lower the Track DC to 10, assuming her nose will help Baran find his quarry. Bear in mind, if you intend to move silently or anything like that, Belly is noisy, snuffly and breaks twigs left right and centre :) [/SBLOCK] [SBLOCK=Spot checks vs opposed Disguise checks]Spot checks vs Disguise per burglar 19, 7, 17, 6, 7 Ulfang can make Spot checks against the same opposed rolls, Renau1g. Results will determine racial possibilities and anything else that might give the game away, like gait or general demeanour. Their faces are well shadowed and hidden and turned away from Baran and Ulfang so no facial descriptions.[/SBLOCK] [COLOR=DarkOrange]It was an expletive, gruff and muffled.[/COLOR] Description of the woods: [COLOR=DeepSkyBlue]Dusk seems to shrink back from the fringe of the trees, preferring the remains of the day within the camp and the cowled oil lamps of the camp's inhabitants to the denseness of Mirkwood. In the woods dusk quickly becomes night. Out here, near the edge, and on the steepness of the mountain side, the trees are tall and straight, ferns and firs swaying gently in the breeze. Not much further in the trunks become thicker and firs give way to older, darker trees whose branches seem to reach out one to another like enfolding arms. Occassionally a slender beam of moonlight, lucky enough not to be caught in the tangled boughs above and the matted roots below, stabs down thin and bright. But this is seldom, and as any who work on this side of the woods would know, more seldom still further in. Black squirrels (who never seem to sleep) watch from branches above and scratch their tufted ears. Their bright eyes are like marbles amidst the glimmering green of leaves and their dark shapes are eery holes within deep browns of branch and twig. Queer noises come from the depths as quiet settles and those looking in on the forest stand silently to listen. Grunts, scufflings and hurryings in the undergrowth and among the leaves that lie piled endlessly thick in places on the forest floor, telltale sounds of uncanny creatures none can see. [/COLOR][/B] [/QUOTE]
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