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Citadel of the Iron Crown - Burglars in Mirkwood
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<blockquote data-quote="Dlsharrock" data-source="post: 4193174" data-attributes="member: 55833"><p><span style="color: Silver">This would probably be a good point for an <strong>Eotheod horsemaster</strong> and/or a <strong>Knight of Gondor</strong> to come running at the sound of 'THIEF THIEF'... 'HINT HINT' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>[SBLOCK=Binder_Fred Spot Check Results]</p><p>Spot checks vs Disguise per burglar</p><p>19(21), 7(15), 17(28), 6(24), 7(21) </p><p>Good rolls!</p><p></p><p>(race, sex, attire, colour of skin; anything to tell of their origin? </p><p></p><p>Baran can't tell what the race is, but he can tell what it probably <em>isn't</em>. Too short for Men, too slim for Dwarves, quick enough for Elves, but he's never heard of an Elven burglar. Very unlikely to be goblinoid as there's no rancid stench and the figures move with fluidity and agility when they leap through the window. Also, when they run, they dash rather than lope in the ape-like way of goblins. His best guess would be human children, but human children with dexterity beyond their years and gruff voices?? Sex and colour of skin are indeterminable despite the good rolls. The black clothing is likely some kind of homespun fabric but black isn't a commonly used dye in Esgaroth.</p><p></p><p>Nothing else in the room appears to have been tampered with. Only the parchment on the wall, though a few items of furniture have been shoved aside in the burglars' haste to get at the wall and then get out again. A heavy wooden stool is tipped over, so maybe one of the burglars tripped on this. It seems likely to be the source of the crash Baran and Ulfang heard.</p><p>[/SBLOCK]</p><p><span style="color: Silver">(Basic INT check vs DC 10 (Knowledge-Local, equiv) to recognise the expletive)</span></p><p><span style="color: Silver">Huh? Looks like you rolled 2xd20+8 for some reason?? You don't have proficiency in Knowledge-Local and you don't have a +8 bonus by any stretch of the imagination unless there's some kind of very very subtle synergy I'm missing in your character sheet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I rolled for you = 7, so a fail.</span></p><p><span style="color: Silver"></span></p><p><span style="color: Silver">(Room status Spot check=DC 5)</span></p><p><span style="color: Silver">Er, something a bit iffy with these rolls, and I suspect a brain burp on the part of the roller. It shows 1d20; 1d20+8, so I don't know if it's rolled 2d20 and added them or what. I can't duplicate this myself, so I suspect an error. I rolled for you again. </span></p><p><span style="color: Silver">Rolled 5+8 = 13, so a success</span></p><p></p><p>IN THE FOREST</p><p></p><p>[SBLOCK=Binder_Fred Roll Results]</p><p>Handle Animal check 1d20+5 vs DC 10 = 23, success</p><p>Survival check 1d20+3 vs DC 10 = 8, failed.</p><p>[/SBLOCK]</p><p></p><p><span style="color: DarkOrange">Belly responds surprisingly well, eager to get hunting, but neither he nor Baran find any trail.</span></p><p></p><p>[SBLOCK=Binder_Fred: ]</p><p>I'll allow a Search and a 'take 10' for 3d20 minutes of searching, but success means following the prints for only a few feet into the woods before you lose them and as you already saw the burglars come through this way that may or may not be helpful.</p><p></p><p></p><p></p><p>Without a successful Survival check, he can't track them and there's no path or trail here, just deep woodland. For future reference a successful Survival check is good for one mile, though given he's going quickly I'd probably impose a penalty on DC for the next check. Academic as it turns out.</p><p></p><p>He knows the woods well in this region and if you want him to just set off in the direction he thinks the burglars went that's an option, but word of warning: he'd know from experience the woods are perilous at night and getting lost is always a danger even for the most familiar woodsman. [/SBLOCK]</p><p></p><p><span style="color: Silver">Would quite like to hear from other players at this point, particularly Ulfang, and won't go on with any more moderating until we know who's here and what they're doing.</span></p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4193174, member: 55833"] [COLOR=Silver]This would probably be a good point for an [B]Eotheod horsemaster[/B] and/or a [B]Knight of Gondor[/B] to come running at the sound of 'THIEF THIEF'... 'HINT HINT' :)[/COLOR] [SBLOCK=Binder_Fred Spot Check Results] Spot checks vs Disguise per burglar 19(21), 7(15), 17(28), 6(24), 7(21) Good rolls! (race, sex, attire, colour of skin; anything to tell of their origin? Baran can't tell what the race is, but he can tell what it probably [I]isn't[/I]. Too short for Men, too slim for Dwarves, quick enough for Elves, but he's never heard of an Elven burglar. Very unlikely to be goblinoid as there's no rancid stench and the figures move with fluidity and agility when they leap through the window. Also, when they run, they dash rather than lope in the ape-like way of goblins. His best guess would be human children, but human children with dexterity beyond their years and gruff voices?? Sex and colour of skin are indeterminable despite the good rolls. The black clothing is likely some kind of homespun fabric but black isn't a commonly used dye in Esgaroth. Nothing else in the room appears to have been tampered with. Only the parchment on the wall, though a few items of furniture have been shoved aside in the burglars' haste to get at the wall and then get out again. A heavy wooden stool is tipped over, so maybe one of the burglars tripped on this. It seems likely to be the source of the crash Baran and Ulfang heard. [/SBLOCK] [COLOR=Silver](Basic INT check vs DC 10 (Knowledge-Local, equiv) to recognise the expletive) Huh? Looks like you rolled 2xd20+8 for some reason?? You don't have proficiency in Knowledge-Local and you don't have a +8 bonus by any stretch of the imagination unless there's some kind of very very subtle synergy I'm missing in your character sheet :) I rolled for you = 7, so a fail. (Room status Spot check=DC 5) Er, something a bit iffy with these rolls, and I suspect a brain burp on the part of the roller. It shows 1d20; 1d20+8, so I don't know if it's rolled 2d20 and added them or what. I can't duplicate this myself, so I suspect an error. I rolled for you again. Rolled 5+8 = 13, so a success[/COLOR] IN THE FOREST [SBLOCK=Binder_Fred Roll Results] Handle Animal check 1d20+5 vs DC 10 = 23, success Survival check 1d20+3 vs DC 10 = 8, failed. [/SBLOCK] [COLOR=DarkOrange]Belly responds surprisingly well, eager to get hunting, but neither he nor Baran find any trail.[/COLOR] [SBLOCK=Binder_Fred: ] I'll allow a Search and a 'take 10' for 3d20 minutes of searching, but success means following the prints for only a few feet into the woods before you lose them and as you already saw the burglars come through this way that may or may not be helpful. Without a successful Survival check, he can't track them and there's no path or trail here, just deep woodland. For future reference a successful Survival check is good for one mile, though given he's going quickly I'd probably impose a penalty on DC for the next check. Academic as it turns out. He knows the woods well in this region and if you want him to just set off in the direction he thinks the burglars went that's an option, but word of warning: he'd know from experience the woods are perilous at night and getting lost is always a danger even for the most familiar woodsman. [/SBLOCK] [COLOR=Silver]Would quite like to hear from other players at this point, particularly Ulfang, and won't go on with any more moderating until we know who's here and what they're doing.[/COLOR] [/QUOTE]
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