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Citadel of the Iron Crown - Burglars in Mirkwood
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<blockquote data-quote="Dlsharrock" data-source="post: 4196740" data-attributes="member: 55833"><p>[SBLOCK=Redclaw/About Movement Rates & Related DM Error: ]</p><p>I did assume he was wearing armour. Mental correction made.</p><p>Running rates, in my head I assume all base speeds are respective due to *everyone* running full pelt (four times base speed), which makes it easier for me (not the best mathematician in the world) to calculate catch ups using my brain, but I guess it helps if I actually say that out loud and don't give distances based on what's going on in my head. Gads, what a total brain burp. Sorry.[/SBLOCK]</p><p></p><p><span style="color: DarkOrange">Without armour Aerec will reach the melee <em>next </em>round, Baran too. At the point he shouts out, Aerec is still behind Baran, but catching up fast (literally about 40ft behind). If Aerec keeps going past Ulfang and the downed burglar, he'll be about 110ft short of the forest and the burglar group will be about 40ft short. Next round, in the thick of the woods he's restricted to x2 base speed, but so are the burglars, so he'll be able to make an attack just inside the forest treeline on the trailing burglar 2 rounds from now. In the same number of rounds, if Baran also keeps running, he'll be 30ft short of the treeline and unable to make an attack.</span></p><p></p><p><strong><span style="color: DeepSkyBlue">Ulfang grapples his opponent</span></strong> <span style="color: DarkOrange">(roll exceeds AC) </span><span style="color: DeepSkyBlue">and succeeds to grab in mid-run</span>. <span style="color: DarkOrange">I translate this as a rugby tackle which puts the running burglar on the ground and Ulfang on top.</span> </p><p></p><p><span style="color: YellowGreen"><strong><em>Opposed Grapple check please Renau1g, target to beat is, ahem, 6 (so bar rolling a 1, the burglar is effectively held). The grapple check determines drawing a light weapon, not escaping from Ulfang's grasp.</em></strong></span></p><p></p><p>IC</p><p><span style="color: DeepSkyBlue">The barbarian and the trailing burglar go down, the large human's arms wrapped like pincers around his foe's waist, the bulk of his body crushing the burglar into the ground. "Aaiieiee..oof!" the burglar cries out, face pressed down into the grass as Ulfang (with no great effort) attempts to pin him, "mff, mf, mfff". The burglar reaches under himself, presumably going for some hidden weapon, and Ulfang attempts to counter the move by shifting his bulk and tightening his hold. Shouting encouragement, Baran and Aerec are hurrying to the scene (OOC: and arrive after Ulfang's next post/roll).</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">There is no honour among thieves, or so the addage goes, and in this case such addage applies, for the remaining four burglars are doing nothing to help their fallen companion. Instead they continue to run for the treeline, though now all four are glancing back over their shoulders and both Baran and Aerec are afforded a good look at their faces. Three, it would seem, are male, one is almost certainly female. All have flat, broad cheeked features and large, frightened eyes. The resemblance to some kind of Elvish/human hybrid is uncanny, as is the child-like softness of their skin and expressive eyes. Other than their clothing, and but for the fact they were caught red-handed, these five don't look like natural thieves at all.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">The terror in their eyes increases when they see the horse and its rider joining the chasing group, coming from an angle to the west.</span></p><p></p><p>[SBLOCK=Necro_Kinder: ]</p><p>There are some options for Aurvandil. If he succeeds a free action fast mount Ride check (DC 20), he can reach the burglars before they get to the treeline and attempt to knock the rearmost burglar prone with an overrun. He'll then have to draw up sharpish (another Ride check pls). If he fails the first Ride check, he'll catch up with the burglars as they're entering the treeline and plough into the denseness of the forest, probably injuring himself or the horse, so a failed Ride check at the first indicates the burglars get away into the woods, while a successful Ride check at the first indicates you should (if you so wish) roll d20+4 (Horse's BAB, Str Mod and Size Mod). As you don't have the Trample Feat the burglar can attempt to avoid you. If you fail the second Ride check both Aurvandil and horse will clatter into the treeline.[/SBLOCK]</p><p></p><p>[SBLOCK=Shay: ]Aranel is still some 400ft from the camp perimeter at this stage. She has a usual route for reaching the camp from her current position (following the path of least resistance through tangled branches, roots and bracken etc). Also, can I have a Listen check pls.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4196740, member: 55833"] [SBLOCK=Redclaw/About Movement Rates & Related DM Error: ] I did assume he was wearing armour. Mental correction made. Running rates, in my head I assume all base speeds are respective due to *everyone* running full pelt (four times base speed), which makes it easier for me (not the best mathematician in the world) to calculate catch ups using my brain, but I guess it helps if I actually say that out loud and don't give distances based on what's going on in my head. Gads, what a total brain burp. Sorry.[/SBLOCK] [COLOR=DarkOrange]Without armour Aerec will reach the melee [I]next [/I]round, Baran too. At the point he shouts out, Aerec is still behind Baran, but catching up fast (literally about 40ft behind). If Aerec keeps going past Ulfang and the downed burglar, he'll be about 110ft short of the forest and the burglar group will be about 40ft short. Next round, in the thick of the woods he's restricted to x2 base speed, but so are the burglars, so he'll be able to make an attack just inside the forest treeline on the trailing burglar 2 rounds from now. In the same number of rounds, if Baran also keeps running, he'll be 30ft short of the treeline and unable to make an attack.[/COLOR] [B][COLOR=DeepSkyBlue]Ulfang grapples his opponent[/COLOR][/B] [COLOR=DarkOrange](roll exceeds AC) [/COLOR][COLOR=DeepSkyBlue]and succeeds to grab in mid-run[/COLOR]. [COLOR=DarkOrange]I translate this as a rugby tackle which puts the running burglar on the ground and Ulfang on top.[/COLOR] [COLOR=YellowGreen][B][I]Opposed Grapple check please Renau1g, target to beat is, ahem, 6 (so bar rolling a 1, the burglar is effectively held). The grapple check determines drawing a light weapon, not escaping from Ulfang's grasp.[/I][/B][I][/I][/COLOR] IC [COLOR=DeepSkyBlue]The barbarian and the trailing burglar go down, the large human's arms wrapped like pincers around his foe's waist, the bulk of his body crushing the burglar into the ground. "Aaiieiee..oof!" the burglar cries out, face pressed down into the grass as Ulfang (with no great effort) attempts to pin him, "mff, mf, mfff". The burglar reaches under himself, presumably going for some hidden weapon, and Ulfang attempts to counter the move by shifting his bulk and tightening his hold. Shouting encouragement, Baran and Aerec are hurrying to the scene (OOC: and arrive after Ulfang's next post/roll). There is no honour among thieves, or so the addage goes, and in this case such addage applies, for the remaining four burglars are doing nothing to help their fallen companion. Instead they continue to run for the treeline, though now all four are glancing back over their shoulders and both Baran and Aerec are afforded a good look at their faces. Three, it would seem, are male, one is almost certainly female. All have flat, broad cheeked features and large, frightened eyes. The resemblance to some kind of Elvish/human hybrid is uncanny, as is the child-like softness of their skin and expressive eyes. Other than their clothing, and but for the fact they were caught red-handed, these five don't look like natural thieves at all. The terror in their eyes increases when they see the horse and its rider joining the chasing group, coming from an angle to the west.[/COLOR] [SBLOCK=Necro_Kinder: ] There are some options for Aurvandil. If he succeeds a free action fast mount Ride check (DC 20), he can reach the burglars before they get to the treeline and attempt to knock the rearmost burglar prone with an overrun. He'll then have to draw up sharpish (another Ride check pls). If he fails the first Ride check, he'll catch up with the burglars as they're entering the treeline and plough into the denseness of the forest, probably injuring himself or the horse, so a failed Ride check at the first indicates the burglars get away into the woods, while a successful Ride check at the first indicates you should (if you so wish) roll d20+4 (Horse's BAB, Str Mod and Size Mod). As you don't have the Trample Feat the burglar can attempt to avoid you. If you fail the second Ride check both Aurvandil and horse will clatter into the treeline.[/SBLOCK] [SBLOCK=Shay: ]Aranel is still some 400ft from the camp perimeter at this stage. She has a usual route for reaching the camp from her current position (following the path of least resistance through tangled branches, roots and bracken etc). Also, can I have a Listen check pls.[/SBLOCK] [/QUOTE]
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