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Citadel of the Iron Crown - Burglars in Mirkwood
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<blockquote data-quote="Shayuri" data-source="post: 4220617" data-attributes="member: 4936"><p>(OOC - Maybe we should have this discussion in the OOC thread, so as not to clutter up the IC stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, I'll answer here so everyone knows where to look for now.</p><p></p><p>I am not generally a person of strong opinions when it comes to stuff like this. Either way is fine for me, honestly. I'm not sure I agree that roleplaying it out would lead to weeks of delay...but I suppose it could, depending on factors I have no way to predict. At the same time, I'm here to play Aranel, not just roll dice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If it takes a week to play Aranel, that's a week well spent (provided it doesn't interfere with the enjoyment of others).</p><p></p><p>And, as noted before, this isn't really an all or nothing question. Rolling the dice doesn't erase the RP value, nor does roleplaying the questions eradicate the need for elements of randomness, ie - dice.</p><p></p><p>With that in mind...I am increasingly unsure as to what the difference is, really, between the two approaches. For my part, I'd think the order of events would logically be something like:</p><p></p><p>1) Questions are asked (by whoever). Social skills may be used (Diplomacy might make him more receptive to a particular question, Bluff might mislead him, Intimidate might cow him into answering, etc...) to augment any given question, in which case a roll is included.</p><p></p><p>2) Prisoner makes any rolls necessary to determine his reaction, then replies as the GM sees fit. Possible rolls here too, especially to bluff lies or bluster for his release. GM can also make rolls for us here, so he can tell us what our skills tell us about the prisoner's response and/or character knowledge (based on Knowledge, Sense Motive, etc etc).</p><p></p><p>3) We respond to his response, according to our characters and the info the GM provided us.</p><p></p><p>And so on.</p><p></p><p>Sort of like combat, only instead of attacks, there's skill rolls.</p><p></p><p>So, I guess if I must vote, I vote for something like that. Whichever that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4220617, member: 4936"] (OOC - Maybe we should have this discussion in the OOC thread, so as not to clutter up the IC stuff. :) That said, I'll answer here so everyone knows where to look for now. I am not generally a person of strong opinions when it comes to stuff like this. Either way is fine for me, honestly. I'm not sure I agree that roleplaying it out would lead to weeks of delay...but I suppose it could, depending on factors I have no way to predict. At the same time, I'm here to play Aranel, not just roll dice. :) If it takes a week to play Aranel, that's a week well spent (provided it doesn't interfere with the enjoyment of others). And, as noted before, this isn't really an all or nothing question. Rolling the dice doesn't erase the RP value, nor does roleplaying the questions eradicate the need for elements of randomness, ie - dice. With that in mind...I am increasingly unsure as to what the difference is, really, between the two approaches. For my part, I'd think the order of events would logically be something like: 1) Questions are asked (by whoever). Social skills may be used (Diplomacy might make him more receptive to a particular question, Bluff might mislead him, Intimidate might cow him into answering, etc...) to augment any given question, in which case a roll is included. 2) Prisoner makes any rolls necessary to determine his reaction, then replies as the GM sees fit. Possible rolls here too, especially to bluff lies or bluster for his release. GM can also make rolls for us here, so he can tell us what our skills tell us about the prisoner's response and/or character knowledge (based on Knowledge, Sense Motive, etc etc). 3) We respond to his response, according to our characters and the info the GM provided us. And so on. Sort of like combat, only instead of attacks, there's skill rolls. So, I guess if I must vote, I vote for something like that. Whichever that is. :)) [/QUOTE]
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