Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Citadel of the Iron Crown - Burglars in Mirkwood
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dlsharrock" data-source="post: 4289439" data-attributes="member: 55833"><p>Can we end all roleplay please, just for now, so that we can focus on the end scene decision. If loose ends remain we can tie them up with the remainder of this thread as I'll be starting a new thread when/if we go ahead with the next part of the game.</p><p></p><p>Ok, so fairly straight forward yays from Redclaw and renau1g. </p><p></p><p>I appreciate your comments about boredom and fluid time, Fred. I think what you say is true, but I also appreciate that the emphasis seems to be on one or two characters for most of this thread with other players feeling they are being relegated to back-bench play. And also, I did make it quite clear in OOC that I didn't want to moderate too many concurrent threads. So this is really my fault.</p><p></p><p>The emphasis on one or two players is also my fault, and springs from two things: my failure to insist Baran take a less commanding role in the camp, and my choice to award the parchment to Baran (the dwarf as a fish out of water just seemed like too good an opportunity to waste tbh, and the game is more heavily influenced by the Hobbit than LotRs, so a dwarf themed adventure seemed befitting). </p><p></p><p>Actually, the focus of the game has always been on the parchment. But it does look like the focus has always been on Baran and I completely appreciate that. Unfortunately, once I made the decision to place the parchment in Baran's possession all the other threads (the hobbit attack, Thalion and the thrushes etc) snowballed and placed the spotlight of the game firmly on Baran. So, anyway, I apologise if I made any player feel like background scenery. It really wasn't my intention. And the admittedly suspicious fact that Fred's handle is Binder_Fred really is coincidental <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Based on suggestions/preferences, here's a revised suggestion for what to do next:</p><p></p><p>When it becomes obvious Baran isn't going to budge, Thalion sets up camp nearby and, over the course of the next few days intends to persuade others to come with him to the Lonely Mountain (this can be done IC now, as you'll see below). </p><p></p><p>Aranel and Baran compare notes regarding their interrogation and reach whatever conclusions you guys decide (Shay and Binder you may want to go back over the interrogation and figure out the contradictions and obvious lies).</p><p></p><p>In the next few days, Aranel leads an expedition into the woods to track the Hobbits. Ulfang, Aranel, Thalion, Aerec and Baran would go along with NPCs Gellion and Mythia (Smeagar will remain in camp to do forced labour until their return), though they would only follow the tracks (if they can find them) to the known limits of Mirkwood's dangerous areas. After certain points, doom is pretty much assured for travellers in Mirkwood, but as all PCs have a sound knowledge of the local woods they won't be in danger of getting lost or exploring too far. Following the tracks, then, would be more an exercise in finding clues, maybe discarded items of food, or clothes, or items, unless of course the tracks hit one of Mirkwood's safe through roads, in which case they can follow them as far as they like. When the group reach the safe extremity of their tracking they can go on to Thranduil's court where Mythia can be healed and her mark examined by those in the know. Thalion may have his own feelings about this part of the adventure as it entails a return to Thranduil's fold.</p><p></p><p>So this would be the plan, and when they return to the logging camp the fate of the prisoners will need to be decided and the stuff I suggested previously (discussions about the stuff Fred didn't like notwithstanding) can unfold, making the Lake Town sojourn the next leg of the adventure. This isn't set in stone, just the plan. If anything happens during the trip to Thranduil's court or the tracking of the escaped hobbits to change the plan, then we'll roll with it.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4289439, member: 55833"] Can we end all roleplay please, just for now, so that we can focus on the end scene decision. If loose ends remain we can tie them up with the remainder of this thread as I'll be starting a new thread when/if we go ahead with the next part of the game. Ok, so fairly straight forward yays from Redclaw and renau1g. I appreciate your comments about boredom and fluid time, Fred. I think what you say is true, but I also appreciate that the emphasis seems to be on one or two characters for most of this thread with other players feeling they are being relegated to back-bench play. And also, I did make it quite clear in OOC that I didn't want to moderate too many concurrent threads. So this is really my fault. The emphasis on one or two players is also my fault, and springs from two things: my failure to insist Baran take a less commanding role in the camp, and my choice to award the parchment to Baran (the dwarf as a fish out of water just seemed like too good an opportunity to waste tbh, and the game is more heavily influenced by the Hobbit than LotRs, so a dwarf themed adventure seemed befitting). Actually, the focus of the game has always been on the parchment. But it does look like the focus has always been on Baran and I completely appreciate that. Unfortunately, once I made the decision to place the parchment in Baran's possession all the other threads (the hobbit attack, Thalion and the thrushes etc) snowballed and placed the spotlight of the game firmly on Baran. So, anyway, I apologise if I made any player feel like background scenery. It really wasn't my intention. And the admittedly suspicious fact that Fred's handle is Binder_Fred really is coincidental :D Based on suggestions/preferences, here's a revised suggestion for what to do next: When it becomes obvious Baran isn't going to budge, Thalion sets up camp nearby and, over the course of the next few days intends to persuade others to come with him to the Lonely Mountain (this can be done IC now, as you'll see below). Aranel and Baran compare notes regarding their interrogation and reach whatever conclusions you guys decide (Shay and Binder you may want to go back over the interrogation and figure out the contradictions and obvious lies). In the next few days, Aranel leads an expedition into the woods to track the Hobbits. Ulfang, Aranel, Thalion, Aerec and Baran would go along with NPCs Gellion and Mythia (Smeagar will remain in camp to do forced labour until their return), though they would only follow the tracks (if they can find them) to the known limits of Mirkwood's dangerous areas. After certain points, doom is pretty much assured for travellers in Mirkwood, but as all PCs have a sound knowledge of the local woods they won't be in danger of getting lost or exploring too far. Following the tracks, then, would be more an exercise in finding clues, maybe discarded items of food, or clothes, or items, unless of course the tracks hit one of Mirkwood's safe through roads, in which case they can follow them as far as they like. When the group reach the safe extremity of their tracking they can go on to Thranduil's court where Mythia can be healed and her mark examined by those in the know. Thalion may have his own feelings about this part of the adventure as it entails a return to Thranduil's fold. So this would be the plan, and when they return to the logging camp the fate of the prisoners will need to be decided and the stuff I suggested previously (discussions about the stuff Fred didn't like notwithstanding) can unfold, making the Lake Town sojourn the next leg of the adventure. This isn't set in stone, just the plan. If anything happens during the trip to Thranduil's court or the tracking of the escaped hobbits to change the plan, then we'll roll with it. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Citadel of the Iron Crown - Burglars in Mirkwood
Top