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Community
General Tabletop Discussion
*Dungeons & Dragons
citadel of the planes - thoughts?
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<blockquote data-quote="pukunui" data-source="post: 6675474" data-attributes="member: 54629"><p>I still say you're exaggerating. I can't really see a bunch of goody two shoes wanting to spend even one long rest on a lower plane, let alone several. If for some reason they had to, I'd imagine they'd take precautions.</p><p></p><p>I think it'd only be ham-fisted if the DM used it as a gotcha. "You spent a night in hell?! You're evil now buddy! Hahahaha!!!" If the players know there's a risk their PCs will turn evil before they go in, they can take precautions.</p><p></p><p>That being said, I can see not using the optional rules all the time. Maybe they only apply in certain places, like in the vicinity of a god or archdevil or whatever.</p><p></p><p>I could also see it being made a more gradual process too. Maybe each save you fail gives you a level of exhaustion, but when you hit six levels, instead of dying your alignment changes to match that of the plane.</p><p></p><p>I'm not sure how that would work with some of the other planar effects, though. Like Elysium and Arborea, which can make you not want to leave.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6675474, member: 54629"] I still say you're exaggerating. I can't really see a bunch of goody two shoes wanting to spend even one long rest on a lower plane, let alone several. If for some reason they had to, I'd imagine they'd take precautions. I think it'd only be ham-fisted if the DM used it as a gotcha. "You spent a night in hell?! You're evil now buddy! Hahahaha!!!" If the players know there's a risk their PCs will turn evil before they go in, they can take precautions. That being said, I can see not using the optional rules all the time. Maybe they only apply in certain places, like in the vicinity of a god or archdevil or whatever. I could also see it being made a more gradual process too. Maybe each save you fail gives you a level of exhaustion, but when you hit six levels, instead of dying your alignment changes to match that of the plane. I'm not sure how that would work with some of the other planar effects, though. Like Elysium and Arborea, which can make you not want to leave. [/QUOTE]
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citadel of the planes - thoughts?
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