Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Citadels (FFG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Holy Bovine" data-source="post: 5092381" data-attributes="member: 203"><p>I thought I'd talk a little bit about an older card game called <a href="http://www.boardgamegeek.com/boardgame/478/citadels" target="_blank">Citadels</a>. In it people take on different roles, each with their own special ability, collect gold and try to be the first to build up their city with improvement cards. I have to say it is an amazingly fun and addictive game best played with 5-8 people. My group of friends have played it dozens of times and no one ever seems to get tired of it. It is just one of those simple, unassuming games that everyone I have introduced it to, so far, has loved it. </p><p></p><p>The play breakdown goes like this; the oldest player gets the chance to choose a role from 9 different choice (there are actually 2 sets of 9 roles each, we often mix and match them but you have to have 9) after one or more of the roles (depending on the number of players) has been placed facedown on the table (revealed only at the end of the round when roles are selected again). 3 cards are dealt to each player from the deck of city improvement cards. These can have very different effects upon your city from nothing (a Tavern) to gaining immunity to other roles special ability (the Keep cannot be destroyed by the Warlord for example). The roles in the 'basic' set are Assassin, Thief, Magician, King, Bishop, Merchant, Architect, Warlord and Queen. Play always starts with the Assassin and goes through the roles until the last one (Queen) is reached. The player who has the Crown (the last person who was King) calls the roles in order. Each role has a different ability i.e. the Assassin can 'kill' any other role, the player of the that role loses his turn! If no one selected the role the Assassin has wasted his ability! During each turn a player may choose to draw 2 cards from the deck of city cards (improvements to your city, everything from Taverns to Graveyards to Keeps and so on) keeping 1 of them and returning the other to the bottom of the deck or taking 2 gold from the bank (taxes). The player may then build any cards from his hand by paying the cost of the card. Each card also has a colour and extra points can be scored in the end game if you have cards of each colour in your city. A city is finished once it has 8 improvements and cannot have any single improvement twice. Once a single player has gotten 8 cards built into his city the current round finishes out like normal then points are scored. While you do get a bonus for finishing first we have found numerous strategies to victory not all of which involve finishing the fastest. </p><p></p><p>We have found that this is a remarkably robust yet simple game that has held up to countless replays. If you have a chance I strongly recommend checking it out.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5092381, member: 203"] I thought I'd talk a little bit about an older card game called [url=http://www.boardgamegeek.com/boardgame/478/citadels]Citadels[/url]. In it people take on different roles, each with their own special ability, collect gold and try to be the first to build up their city with improvement cards. I have to say it is an amazingly fun and addictive game best played with 5-8 people. My group of friends have played it dozens of times and no one ever seems to get tired of it. It is just one of those simple, unassuming games that everyone I have introduced it to, so far, has loved it. The play breakdown goes like this; the oldest player gets the chance to choose a role from 9 different choice (there are actually 2 sets of 9 roles each, we often mix and match them but you have to have 9) after one or more of the roles (depending on the number of players) has been placed facedown on the table (revealed only at the end of the round when roles are selected again). 3 cards are dealt to each player from the deck of city improvement cards. These can have very different effects upon your city from nothing (a Tavern) to gaining immunity to other roles special ability (the Keep cannot be destroyed by the Warlord for example). The roles in the 'basic' set are Assassin, Thief, Magician, King, Bishop, Merchant, Architect, Warlord and Queen. Play always starts with the Assassin and goes through the roles until the last one (Queen) is reached. The player who has the Crown (the last person who was King) calls the roles in order. Each role has a different ability i.e. the Assassin can 'kill' any other role, the player of the that role loses his turn! If no one selected the role the Assassin has wasted his ability! During each turn a player may choose to draw 2 cards from the deck of city cards (improvements to your city, everything from Taverns to Graveyards to Keeps and so on) keeping 1 of them and returning the other to the bottom of the deck or taking 2 gold from the bank (taxes). The player may then build any cards from his hand by paying the cost of the card. Each card also has a colour and extra points can be scored in the end game if you have cards of each colour in your city. A city is finished once it has 8 improvements and cannot have any single improvement twice. Once a single player has gotten 8 cards built into his city the current round finishes out like normal then points are scored. While you do get a bonus for finishing first we have found numerous strategies to victory not all of which involve finishing the fastest. We have found that this is a remarkably robust yet simple game that has held up to countless replays. If you have a chance I strongly recommend checking it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Citadels (FFG)
Top