Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Cities are theme parks!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piperken" data-source="post: 9635580" data-attributes="member: 7047091"><p>There's been discussion recently on city game loops and procedures in other places I visit, so first, here is a list of resources that may be of help generally.</p><p></p><p><strong>Reading:</strong></p><p></p><p><em>Invisible Cities</em> by Italo Calvino</p><p></p><p>Pick a copy of this book either used or from your local library and read it. Pick any page, and read it! Or read several pages, if you like. It will get you to think about what cities <strong>are</strong> differently, as well provide gobs of<em> inspo </em>on how one might envision them.</p><p></p><p><strong>RPG Settings (Featuring Cities)</strong></p><p></p><ul> <li data-xf-list-type="ul"><a href="https://hillcantons.blogspot.com/search?q=fever+dreaming+marlinko" target="_blank">Hill Cantons: Fever Dreaming Marlinko</a> (Chris Kutalik)</li> <li data-xf-list-type="ul">Oz (Andrew Kolb)</li> </ul><p>The first is a search of posts from <em>Hill Cantons</em>, Kutalik's blog, from around the time writing was done for <em>Fever Dreaming Marlinko </em>before it was published<em>. </em>You'll find excerpts from it, as well as discussion about how the different cantons came together. Naturally, it is available to purchase.</p><p></p><p><em>Oz</em>, by Andrew Kolb, was recommended to me last year when I was seeking good examples of how to organize city campaigns. It has great examples of combining good, graphic design with meaningful content. You can find a copy at your local library.</p><p></p><p><strong>Blog Posts:</strong></p><p></p><ul> <li data-xf-list-type="ul"><a href="https://elmc.at/sandbox-settlements-prep-run-and-thrive/" target="_blank">Sandbox Settlements</a> (elmcat)</li> <li data-xf-list-type="ul"><a href="https://maziriansgarden.blogspot.com/2020/10/rules-for-citycrawling-in-dreamlands.html" target="_blank">Rules for City Crawling</a> (mazirian)</li> <li data-xf-list-type="ul"><a href="https://thealexandrian.net/wordpress/36473/roleplaying-games/thinking-about-urbancrawls" target="_blank">Thinking About Urbancrawls</a> (Alexandrian)</li> <li data-xf-list-type="ul"><a href="https://knightattheopera.blogspot.com/2025/03/urban-gameplay-part-1-search-for-holy_17.html" target="_blank">Urban Gameplay</a> (6 parts) (dwiz)</li> </ul><p>The first blog is the one that spurred new discussion on cities as setting. There's a been a <em>lot</em> of writing about cities in the TTRPG space, but these four I feel illustrate the broader points.</p><p></p><p>The next two entries are more for historical purposes; you can see from when they came out that it's been a long discussion.</p><p></p><p>The last one is framed in response to elmcat's, but also provides a deep, contextual background. It is quite long, so have several chunks of time available.</p><p></p><p><strong>Re: Pointy Hat, and Blogs Above</strong></p><p></p><ul> <li data-xf-list-type="ul">Designing City-As-Theme, then expanding it to a theme park is fine! I feel you have to be aware what <strong>purposes</strong> the city is for. If your table desires only to visit a settlement to resupply for example, there's little point in taking a granular lens to it. <strong>Rides, no matter how tempting, won't interest them.</strong></li> <li data-xf-list-type="ul">Cities change over time, sometimes very quickly. Theme parks do as well e.g. <em>I haven't been to Disneyland for almost a decade; it's quite a different experience overall now than before. Even if you go to theme park lands you're familiar with, their themes, services, layout and rides have changed.</em></li> <li data-xf-list-type="ul">The purposes of the city from your table's perspective, will influence what systems/loops you decide to employ in their discovering, exploring and engagement with that city. Engagement can consist of: its peoples, its physical structure, its factions, its verisimilitude (yes, contrary to what Pointy mentions).</li> <li data-xf-list-type="ul">Be mindful that within cities, there are <strong>constraints</strong> where you might go. Your city may have modern, accessible transport (or its equivalent), but your table will not be able to <strong>go wherever they may want </strong>due to: time of day, the environment, hidden or unknown knowledge, strange customs (e.g. businesses close in the afternoon and reopen late at night, because it gets too hot), laws, not having influence, a lack of reputation, class differences, and so on.</li> </ul></blockquote><p></p>
[QUOTE="Piperken, post: 9635580, member: 7047091"] There's been discussion recently on city game loops and procedures in other places I visit, so first, here is a list of resources that may be of help generally. [B]Reading:[/B] [I]Invisible Cities[/I] by Italo Calvino Pick a copy of this book either used or from your local library and read it. Pick any page, and read it! Or read several pages, if you like. It will get you to think about what cities [B]are[/B] differently, as well provide gobs of[I] inspo [/I]on how one might envision them. [B]RPG Settings (Featuring Cities)[/B] [LIST] [*][URL='https://hillcantons.blogspot.com/search?q=fever+dreaming+marlinko']Hill Cantons: Fever Dreaming Marlinko[/URL] (Chris Kutalik) [*]Oz (Andrew Kolb) [/LIST] The first is a search of posts from [I]Hill Cantons[/I], Kutalik's blog, from around the time writing was done for [I]Fever Dreaming Marlinko [/I]before it was published[I]. [/I]You'll find excerpts from it, as well as discussion about how the different cantons came together. Naturally, it is available to purchase. [I]Oz[/I], by Andrew Kolb, was recommended to me last year when I was seeking good examples of how to organize city campaigns. It has great examples of combining good, graphic design with meaningful content. You can find a copy at your local library. [B]Blog Posts:[/B] [LIST] [*][URL='https://elmc.at/sandbox-settlements-prep-run-and-thrive/']Sandbox Settlements[/URL] (elmcat) [*][URL='https://maziriansgarden.blogspot.com/2020/10/rules-for-citycrawling-in-dreamlands.html']Rules for City Crawling[/URL] (mazirian) [*][URL='https://thealexandrian.net/wordpress/36473/roleplaying-games/thinking-about-urbancrawls']Thinking About Urbancrawls[/URL] (Alexandrian) [*][URL='https://knightattheopera.blogspot.com/2025/03/urban-gameplay-part-1-search-for-holy_17.html']Urban Gameplay[/URL] (6 parts) (dwiz) [/LIST] The first blog is the one that spurred new discussion on cities as setting. There's a been a [I]lot[/I] of writing about cities in the TTRPG space, but these four I feel illustrate the broader points. The next two entries are more for historical purposes; you can see from when they came out that it's been a long discussion. The last one is framed in response to elmcat's, but also provides a deep, contextual background. It is quite long, so have several chunks of time available. [B]Re: Pointy Hat, and Blogs Above[/B] [LIST] [*]Designing City-As-Theme, then expanding it to a theme park is fine! I feel you have to be aware what [B]purposes[/B] the city is for. If your table desires only to visit a settlement to resupply for example, there's little point in taking a granular lens to it. [B]Rides, no matter how tempting, won't interest them.[/B] [*]Cities change over time, sometimes very quickly. Theme parks do as well e.g. [I]I haven't been to Disneyland for almost a decade; it's quite a different experience overall now than before. Even if you go to theme park lands you're familiar with, their themes, services, layout and rides have changed.[/I] [*]The purposes of the city from your table's perspective, will influence what systems/loops you decide to employ in their discovering, exploring and engagement with that city. Engagement can consist of: its peoples, its physical structure, its factions, its verisimilitude (yes, contrary to what Pointy mentions). [*]Be mindful that within cities, there are [B]constraints[/B] where you might go. Your city may have modern, accessible transport (or its equivalent), but your table will not be able to [B]go wherever they may want [/B]due to: time of day, the environment, hidden or unknown knowledge, strange customs (e.g. businesses close in the afternoon and reopen late at night, because it gets too hot), laws, not having influence, a lack of reputation, class differences, and so on. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cities are theme parks!
Top